Frenzy: Difference between revisions

659 bytes added ,  20 September 2018
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Rose}}"
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| align="left" | 1 || 90 || 5% || 20% || 30 Seconds  
| align="left" | 1 || 90 || 5% || 20% || 30 Seconds  
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== Skill Information (KR) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Active Skill Damage increase !! Special Active cooldown reduction when active skills land successfully !! Critical Damage Increase !! Frenzy cooldown time
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| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds
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*'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
*'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
*Using [[Bloody Chain]] or [[Fake Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*Using [[Bloody Chain]] or [[Fake Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
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== Updates ==
*09/20/2018 (KR)
**Active Skill Damage Increase increased.
**Critical Damage Increase effect added.
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