Vibe Shot: Difference between revisions
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| align="left" | 1 || 60 || rowspan="4%" | 35% || ??% || +1% || rowspan="4" | 3 | | align="left" | 1 || 60 || rowspan="4%" | 35% || ??% || +1% || rowspan="4" | 3 | ||
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| align="left" | 2 || 66 || ??% || +3% | |||
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| align="left" | 3 || 68 || ??% || +5% | |||
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| align="left" | 4 || 99 || 4286% || +7% | |||
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=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) | |||
|- | |||
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??% | |||
|- | |||
| align="left" | 2 || 66 || ??% | |||
|- | |||
| align="left" | 3 || 68 || ??% | |||
|- | |||
| align="left" | 4 || 99 || 321% | |||
|- | |||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets !! Reactivation Cooldown | |||
|- | |||
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | |||
|- | |- | ||
| align="left" | 2 || 66 || ??% || +3% | | align="left" | 2 || 66 || ??% || +3% | ||
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**Damage increased. | **Damage increased. | ||
**Activation Chance increased. | **Activation Chance increased. | ||
*10/11/2018 (KR) | |||
**Now counts as a command. | |||
**Reactivation Cooldown added. | |||
<br> | <br> | ||
Revision as of 01:37, 7 October 2018
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 15% | 241% | +1% | 3 |
2 | 66 | 275% | +3% | ||
3 | 68 | 310% | +5% | ||
4 | 99 | 344% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 15% | 96% |
2 | 66 | 110% | |
3 | 68 | 124% | |
4 | 99 | 137% |
Skill Information (KR)
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 35% | ??% | +1% | 3 |
2 | 66 | ??% | +3% | ||
3 | 68 | ??% | +5% | ||
4 | 99 | 4286% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | ??% |
2 | 66 | ??% | |
3 | 68 | ??% | |
4 | 99 | 321% |
Skill Information (KR)
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
Reactivation Cooldown |
---|---|---|---|---|---|---|
1 | 60 | 35% | ??% | +1% | 3 | 2 Seconds |
2 | 66 | ??% | +3% | |||
3 | 68 | ??% | +5% | |||
4 | 99 | 4286% | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | ??% |
2 | 66 | ??% | |
3 | 68 | ??% | |
4 | 99 | 321% |
Tips and Details
- The current values displayed in the tooltip are inaccurate. Vibe Shot instead deals 295% (118% in PvP) Magical Damage at level 4.
- The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any All Skill Damage increases.
- The damage is affected by Arrow Mastery.
- The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- When used with Siege , the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
Updates
- 07/04/2013 KR
- Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness.
- 06/25/2014 NA
- Vibe Shot damage fixed to deal the damage written.
- 02/05/2015 KR
- Chance of Effect decreased.
- MP Regen when Hit decreased.
- 07/23/2015 KR
- Hitstun increased.
- Damage increased.
- 01/12/2017 KR
- Tooltip error fixed.
- 08/24/2017 KR
- Hitstun removed.
- 04/05/2018 KR
- Damage decreased.
- 09/20/2018 KR
- Damage increased.
- Activation Chance increased.
- 10/11/2018 (KR)
- Now counts as a command.
- Reactivation Cooldown added.
Alternative Names