Flying Kite: Difference between revisions
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(Friend tested it and said it was 1 Initial Hit and 11 Small Hits) |
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! Cooldown | ! Cooldown | ||
|- | |- | ||
| {{SkillText|Heavy| | | {{SkillText|Heavy|144|120}} || 28.8 Seconds || {{SkillText|Evil|3}} | ||
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<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div> | <div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div> | ||
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1. | *'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.44}}}}% in PvP) Physical Damage. | ||
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash. | *Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash. | ||
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit. | **This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit. |