Demonic Rush/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan= | ! colspan=2 | Critical Demonic Rush !! colspan=2 | Heavy Demonic Rush | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown | |||
|- | |- | ||
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|144|120}} || 20.4 Seconds | |||
|} | |} | ||
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**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | **Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | ||
*'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. | *'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage. | ||
**With '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (2145+(941*4))*1. | **With '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (2145+(941*4))*1.44}}}}% ({{formatnum:{{#expr: (733+(321*4))*1.44}}}}% in PvP) Physical Damage. | ||
*This version does not retain the [Enhanced] effect of [[Demonic Rush]] and thus costs 200 MP instead of 160 MP. | *This version does not retain the [Enhanced] effect of [[Demonic Rush]] and thus costs 200 MP instead of 160 MP. | ||
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Revision as of 01:25, 14 October 2018
[Special Active: Strength] [Mod] Charge ahead and slam with magical orb. | |
Switching Skill (Lu)
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Diangelion | 99 | Demonic Rush |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Charge | Magic Orb Explosion | Charge | Magic Orb Explosion | ||||
99 | 2145% | 941% | 1 | 4 | 4 CP | 200 MP | 17 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Charge | Magic Orb Explosion | |
99 | 733% | 321% |
Skill Traits
Critical Demonic Rush | Heavy Demonic Rush | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
20.4 Seconds |
Tips and Details
- The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the Magic Orb Explosion will occur at your current location.
- When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual.
- This version trades in damage for more clearing potential, condensing the Charge portion into a single hit while traveling forward a significant amount.
- Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
- [Mod] Demonic Rush can deal up to 5,909% (2,017% in PvP) Physical Damage.
- With Heavy trait, it can deal up to 8,508.96% (2,904.48% in PvP) Physical Damage.
- This version does not retain the [Enhanced] effect of Demonic Rush and thus costs 200 MP instead of 160 MP.