Titles/Varnimyr: Difference between revisions

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*Take under 5 hits
*Take under 5 hits
*Clear without using Resurrection Stones
*Clear without using Resurrection Stones
*Clear within 2 minutes
*Clear within 4 minutes 30 seconds
| Clear [[12-1]] and achieving all of the following 100 times:
| Clear [[12-1]] and achieving all of the following 100 times:
*Take under 5 hits
*Take under 5 hits
*Clear without using Resurrection Stones
*Clear without using Resurrection Stones
*Clear within 2 minutes
*Clear within 4 minutes 30 seconds
| The door to the Demon Realm is at the end of this labyrinth.
| The door to the Demon Realm is at the end of this labyrinth.
| Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>MP Cost -3%<br>All Skill Cooldown -3%
| Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>MP Cost -3%<br>All Skill Cooldown -3%
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*Achieve S Rank or higher
*Achieve S Rank or higher
*Clear without using Resurrection Stones
*Clear without using Resurrection Stones
*Clear within 2 minutes
*Clear within 3 minutes 30 seconds
| Clear [[12-2]] and achieving all of the following 100 times:
| Clear [[12-2]] and achieving all of the following 100 times:
*Achieve S Rank or higher
*Achieve S Rank or higher
*Clear without using Resurrection Stones
*Clear without using Resurrection Stones
*Clear within 2 minutes
*Clear within 3 minutes 30 seconds
| Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm.
| Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm.
| Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>Upon attacking, 3% chance of [[Media:SentinelUnitArrowAttack.gif|'''''arrow attack''''']] from Sentinel Unit.
| Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>Upon attacking, 3% chance of [[Media:SentinelUnitArrowAttack.gif|'''''arrow attack''''']] from Sentinel Unit.

Revision as of 10:02, 16 October 2018

Icon Title Discovery Obtain Description Stats
Open Fire Defeat Chaos Circle 50 times Defeat Chaos Circle 700 times Watch out! Chaos Circles will open fire. Upon attacking, 5% chance to begin Chaos Circle bombardment at the target.
Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. (Cooldown 30 sec.)
Entrance to the Demon Realm Clear 12-1 and achieving all of the following once:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
Clear 12-1 and achieving all of the following 100 times:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
The door to the Demon Realm is at the end of this labyrinth. Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
MP Cost -3%
All Skill Cooldown -3%
Sentinel Unit Clear 12-2 and achieving all of the following once:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Clear 12-2 and achieving all of the following 100 times:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Upon attacking, 3% chance of arrow attack from Sentinel Unit.
Forginay's Fruit Defeat Forginay once Defeat Forginay 200 times The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon)
When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Arena)
Key to Victory Defeat Sentinel Guardians once Defeat Sentinel Guardians 50 times Key to Victory? It's simple. Know your enemies' weakness and survive. Damage dealt to Boss Monsters +10% (Dungeon)
Recovery Item Effectiveness +5% (Dungeon)
Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Critical Presence Clear 12-3 3 times Defeat Trap Device 1000 times A title given to adventurers that showed distinct presence by destroying or falling into traps. Critical Rate +5%
Critical Damage +5%
Damage Received from Critical Hits +10%
Renowned Hero Clear 12-4 Once Clear 12-4 50 times Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. Damage Reduction +3%
Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks)
Corrupt Identity Clear 12-4 3 times Clear 12-4 100 times Whose side am I on? Mine? Yours? Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Physical/Magical Attack increase by 5% when there is more than 200 MP
Fire Tamer Clear Phase 1 in Tower of Howling Crimson Flames Once Clear 12-5 Once The one to tame the undying flame, albeit for a brief moment Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Burning Effect +5% (when using fire attributed weapon)
Fire Resistance +200
Blazing Figure Clear 12-5 10 times Clear 12-5 300 times A fire that seems to evolve, becoming something wholly sentient Physical Attack +5%
Magical Attack +5%
Summon Blazing Figure that attacks close enemies when using special actives.
When you summon the 5th Blazing Figure, all Blazing Figure will disappear and shoot Howling Flames
Dance of Thorns Clear Phase 1 in Darkness of No Return Once Clear 12-6 Once Dance of thorns that constantly shoot from the ground. MP Gain When Attacking +5%
MP Gain When Attacked +5%
When attacking, 3% chance of summoning Red Thorns
When attacking, 3% chance of summoning Black Thorns
Dark Gaze Clear 12-6 10 times Clear 12-6 30 times without consuming Resurrection Stones The gaze of darkness paralyzes its target. Adaptation +5% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Attack/Attacked Damage +5% (Dungeon)
Reduced Damage +5%
Damage dealt by Boss Monsters -10% (Dungeon)
All Element Resistance +50
Saga of Fire and Darkness Clear Phase 1 in Cradle of Crimson Flames Once Clear 12-7 Once The battle of Fire and Darkness was like one epic saga. When Attacking, 10% chance to activate Saga of Fire (Critical +5% for 10 seconds)
When Attacking, 10% chance to activate Saga of Darkness (Maximize +5% for 10 seconds)
When Saga of Fire and Saga of Darkness are both active, gain Saga of Fire and Darkness buff (Critical Damage +10%)
Rekindled Fire Acquire the titles Blazing Figure, Dark Gaze Clear 12-7 10 times without consuming Resurrection Stones After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away Max HP +10%
Attack Speed +10%
When Attacking, 5% chance to summon Blazing Scythe, and gain the buff White Flash (Critical Damage +5%) cannot be overlapped (Cooldown: 10 seconds)
When Attacked, 7% chance to summon Blazing Armor, and gain the buff Crimson Armor (Reduced Damage +10%) (Cooldown: 10 seconds)
When using Special Active Skills, 10% chance to summon Meteor, and gain the buff Crimson Orb (All Skill Damage +5%) (Cooldown: 10 seconds)
When all 3 buffs are active at the same time, gain the buff Primordial Flame

Primordial Flame:
All Skill Damage +10%, Reduced Damage +20%, Critical Damage +10%,
When Attacking, absorb 15% of damage dealt to recover HP
Drifter Clear 12-8 Once Clear 12-8 50 times You just drift around Shadow Vein not knowing what can be obtained. Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon)
Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Arena)
MP Cost -5% (Dungeon)
Mark of Greed Clear 12-8 5 times without consuming Resurrection Stones Clear 12-8 with 30 hits or less 100 times Nothing else mattered. Only finding the most beautiful and mystical gems. Max HP -10%
Max MP +50