Blood Boil: Difference between revisions
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*All Speed, All Attribute Activation Chance Increase. | *All Speed, All Attribute Activation Chance Increase. | ||
*Does not consume DP when Nasod Armor Barrier is activated. | *Does not consume DP when Nasod Armor Barrier is activated. | ||
*When activated, Critical Damage increase per | *When activated, Critical Damage increase per mutation point used. | ||
|} | |} | ||
<br> | <br> |
Revision as of 14:16, 25 October 2018
File:DBPassive1.png | [Passive] Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. |
Energy Pathway Overload
|
Requirements
Class | Level Required |
---|---|
Doom Bringer | 99 |
Skill Information
PvE
Skill Level | Level Required | Quicksilver Accel | Psion Rush | Energy Pathways Overload | ||||
---|---|---|---|---|---|---|---|---|
Magnetic Field | Max Hits | Size | All Speed Increase | Attribute Activation Chance | Critical Damage Increase per Mutation Points Used | Duration | ||
1 | 99 | ???% | 4 | 1.2x | 10% | 2x | 5% (up to 15%) | 10 Seconds |
- Last hit of Supersonic will stun.
- With the Close Quarters Buff, Nasod Armor Barrier will not consume DP.
PvP
Skill Level | Level Required | Energy Pathways Overload | |
---|---|---|---|
Attribute Activation Chance | Duration | ||
1 | 99 | 1.5x | 5 Seconds |
Updates
- 06/28/2018 (KR) / 07/11/2018 (NA)
- Energy Pathway Overload now triggered by all skills.
- PvE duration increased.
- Critical Damage Increase cap decreased.
- 08/23/2018 (KR) / 09/06/2018 (NA)
- Critical Damage Increased based on DMP used instead of DMP remaining.
Alternative Names