Code: Nemesis: Difference between revisions
The word spacing was really overkill in this section, so I made it look slightly better. Sacrificed some abbreviations and spacing between commas though.
(Estimates of the damage) |
(The word spacing was really overkill in this section, so I made it look slightly better. Sacrificed some abbreviations and spacing between commas though.) |
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== Additional Combos == | == Additional Combos == | ||
{| cellspacing="0" cellpadding=" | {| cellspacing="0" cellpadding="6" border="1" width="95%" style="border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:Nem1move.png]] | | [[Image:Nem1move.png]] | ||
| '''Spear Surfing'''<br> | | '''Spear Surfing'''<br> | ||
Eve summons out a Nasod Spear and then throws out another spear while traveling along the air | Eve summons out a Nasod Spear and then throws out another spear while traveling along the air | ||
with it, launching yet another Spear that hits behind her, knocking down the enemy. | with it, launching yet another Spear that hits behind her, knocking down the enemy. | ||
The spear that travels along the air resets the launch counter. | The spear that travels along the air resets the launch counter. | ||
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| | | | ||
'''Spear Trap''' <br> | '''Spear Trap''' <br> | ||
Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds | Eve launches out two electronballs and then stuns the victim with a Nasod Spear, and proceeds | ||
to summon multiple other Nasod Spears to pierce the opponent, ending it with a strong finishing blow that stuns the enemy,leaving them vulnerable for a combo. | to summon multiple other Nasod Spears to pierce the opponent,ending it with a strong finishing blow that stuns the enemy, leaving<br> them vulnerable for a combo. | ||
After the 13/12/12 KR patch, the combo can be cancelled with a skill. | After the 13/12/12 KR patch, the combo can be cancelled with a skill. | ||
<br> | <br> | ||
| (75% | | (75% Magical Damage + 125% Magical Damage) x2 → 80% Magical Damage → (100% Magical Damage) continuously → 210% Magical Damage | ||
|} | |} | ||