Demonic Rush/ModA: Difference between revisions
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*The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | *The skill can hit enemies past obstacles and walls even if you cannot move there yourself, though the '''Magic Orb Explosion''' will occur at your current location. | ||
*When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | *When the skill comes into contact with a slope during the 'bounce' animation (where Lu rebounds off the floor), the skill will travel forward less than usual. | ||
**If there's even the slightest ledge above '''Lu''''s current floor layer infront, the skill will not move any further than the ledge. | |||
*This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount. | *This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount. | ||
**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. | **Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage. |