Siege Mode: Difference between revisions
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**All passives now apply to Siege X, not just Siege Swift. | **All passives now apply to Siege X, not just Siege Swift. | ||
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | **Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | ||
*''Post KR Jan.17 2013 patch:'' | |||
**Knockback force from Siege Z reduced. | |||
== [[Skill Note]] == | == [[Skill Note]] == |