Flexible Movement: Difference between revisions
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''' | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br> | |||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' | |||
|} | |||
<br> | |||
== Prerequisites == | |||
{{PreStart}} | |||
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=N/A|Req=N/A}} | |||
{{PreEnd}} | |||
<br> | |||
== Skill Information == | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | '''Skill Lv''' | |||
| style="border-style: solid; border-width: 1px;" | '''Effect''' | |||
| style="border-style: solid; border-width: 1px;" | '''Cool Down''' | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 1 | |||
| style="border-style: solid; border-width: 1px;" rowspan="1" | HP to 0, creating a 20% chance of exploitation as HP falls to 1. | |||
| style="border-style: solid; border-width: 1px;" rowspan="7" | | |||
<br>30 seconds<br> <br> | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 2 | |||
| rowspan="1" | HP to 0, creating a 40% chance of exploitation as HP falls to 1. | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 3 | |||
| rowspan="1" | HP to 0, creating a 60% chance of exploitation as HP falls to 1. | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 4 | |||
| rowspan="1" | HP to 0, creating a 80% chance of exploitation as HP falls to 1. | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 5 (M) | |||
| rowspan="1" | HP to 0, creating a 100% chance of exploitation as HP falls to 1. | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 6 | |||
| rowspan="1" | | |||
|- | |||
| style="border-style: solid; border-width: 1px;" | 7 | |||
| rowspan="1" | | |||
|} | |||
<br> | |||
== Tips and Details == | |||
*After skill activated, skill cool down is 30 seconds for can activate again. | |||
<br> | |||
{{CRSkills}} |
Revision as of 12:44, 7 January 2011
[Passive] |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Combat Ranger | Lv5 | 60SP |
N/A | N/A |
Skill Information
Skill Lv | Effect | Cool Down |
1 | HP to 0, creating a 20% chance of exploitation as HP falls to 1. |
|
2 | HP to 0, creating a 40% chance of exploitation as HP falls to 1. | |
3 | HP to 0, creating a 60% chance of exploitation as HP falls to 1. | |
4 | HP to 0, creating a 80% chance of exploitation as HP falls to 1. | |
5 (M) | HP to 0, creating a 100% chance of exploitation as HP falls to 1. | |
6 | ||
7 |
Tips and Details
- After skill activated, skill cool down is 30 seconds for can activate again.