Guillotine Press: Difference between revisions
→Tips and Details: Incorrect data, Guillotine Press CANNOT be used on ground.
(→Tips and Details: Sorry for the edit spam, I keep derping.) |
(→Tips and Details: Incorrect data, Guillotine Press CANNOT be used on ground.) |
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*Similar to [[Head Shot]], this skill inflicts non-skill damage during the animation to perform the skill (if this skill is at lv5, then the damage is around 50% extra physical damage). | *Similar to [[Head Shot]], this skill inflicts non-skill damage during the animation to perform the skill (if this skill is at lv5, then the damage is around 50% extra physical damage). | ||
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once or twice. | *It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once or twice. | ||
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp | *Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp. | ||
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. | **'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage. | ||
*'''Guillotine Press''''s first stomp has skill delay(time stop), the second stomp does '''not'''. | *'''Guillotine Press''''s first stomp has skill delay(time stop), the second stomp does '''not'''. | ||
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{{BaMSkills}} | {{BaMSkills}} |