Artillery Strike - Quantum Ballista/ModA: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__{{DISPLAYTITLE:Artillery Strike - Quantum Ballista}}{{Languages|Artillery Strike - Quantum Ballista/ModA}} | __NOTOC__{{DISPLAYTITLE:Artillery Strike - Quantum Ballista}}{{Languages|Artillery Strike - Quantum Ballista/ModA}} | ||
{{ForceSkillTabs | |||
|Character=Chung | |||
|Skill=Artillery Strike - Quantum Ballista | |||
}} | |||
<div style="float: right;">{{#ev:youtube|ocPz6bf5NuY|300}}</div> | <div style="float: right;">{{#ev:youtube|ocPz6bf5NuY|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
Revision as of 02:00, 15 December 2018
- English
[Special Active: Bravery] [Mod] Search ahead to drop bombs on enemies ahead. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Fatal Phantom | 99 | Artillery Strike - Quantum Ballista |
Skill Information
PvE
Level Required | Damage | Number of Missiles |
Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Bullet Attack (Physical) |
Blast (Magical) | |||||
99 | 36% | 1519% | 6 | 6 | 300 MP | 21 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Bullet Attack (Physical) |
Blast (Magical) | |
99 | 11% | 519% |
Skill Traits
Reversed Artillery Strike - Quantum | Heavy Artillery Strike - Quantum Ballista | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Usage | Cooldown | Cooldown | ||
MP Usage decreased to 80% Cooldown increased to 150% |
240 MP | 31.5 Seconds | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
Tips and Details
- Unlike its regular variant, this skill has automatic lock-on, smaller blast radius, and cannot be delayed or lock onto enemies behind Chung.
- The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
- The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in Forgotten Elrian Sanctum.
- The lock-on reticle is only indicative of the targeted enemy, not where a missile is going to land.
- As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position.