Burning Punisher/ModA: Difference between revisions
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Revision as of 01:01, 15 December 2018
- English
[Special Active: Bravery] [Mod] Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. |
Requirements
Class | Level Required | Base Skill |
---|---|---|
Fatal Phantom | 99 | Burning Punisher |
Skill Information
PvE
Level Required | Magic Bullet (Magical) | Max Hits | MP Burn | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Single Target | Per Additional Target | |||||
99 | 131% | 60 | +30 | -1 MP | 300 MP | 22 Seconds |
PvP
Level Required | Magic Bullet (Magical) |
---|---|
99 | 41% |
Skill Traits
Haste Burning Punisher | Heavy Burning Punisher | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 80% | 17.6 Seconds | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Tips and Details
- [Mod] Burning Punisher can deal up to 7,860% (2,460% in PvP) Magical Damage on a single target.
- With Heavy, it can deal up to 11,318.4% (3,542.4% in PvP) Magical Damage on a single target.
- [Mod] Burning Punisher can deal up to 3,930% (1,230% in PvP) Magical Damage for each additional target, spread across the targets.
- With Heavy, it can deal up to 5,659.2% (1,771.2% in PvP) Magical Damage more damage for each target.
- The skill does not do a fixed number of hits. Instead, for each additional target, the hit count for the skill will increase by 30, spread across the number of targets.
- It's heavily advised to activate [Prepared Chaser] and/or mark as many mobs as possible with [Phantom's Mark] before using this skill. Its multi-hit nature alongside the former buff will refill Awakening very easily, while the latter will exponentially increase the skill's damage on marked foes, possibly allowing it to kill mobs prematurely and increasing the remaining hits against subsequent targets.
- Each bullet can ricochet off of enemies and pierce multiple enemies that are grouped together.
- Should the bullets chase an enemy without other enemies near to seek, they'll fly in their current direction until they vanish or get near another enemy.
- Due to the extremely fast hit speed, provided the damage is enough to kill, this skill can completely bypass Boss threshold reactions by itself, even ones that cannot be prevented by any means other than a oneshot, such as with Avalanche.
- However, this will not work on Solace (Phase 2).
- The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
- Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
Updates
- 08/23/2018 (KR) / 09/06/2018 (NA)
- Damage decreased.
- 11/01/2018 (KR) / 11/14/2018 (NA)
- Damage decreased.
Alternative Names