Quake Buster/ModA: Difference between revisions
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Revision as of 15:50, 15 December 2018
[Special Active: Strength] [Mod] Fire 2 energy shots below and cause a series of explosion that move in both directions. (Can also be activated in midair) | |
Dynamo Mutation Point
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Doom Bringer | 99 | Quake Buster |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | DP Mode | ||||||||
Energy Shot | Second Shot | Energy Shot | Second Shot | Energy Shot | Second Shot | ||||
99 | 1637% | 119% | 1801% | 131% | 2 (1 on each side) | ?? (?? on each side) | 150 MP | 40 DP | 15 Seconds |
PvP
Level Required | Damage (Magical) | |||
---|---|---|---|---|
Normal | DP Mode | |||
Energy Shot | Second Shot | Energy Shot | Second Shot | |
99 | 625% | 44% | 687% | 49% |
Skill Traits
Empowered Quake Buster | Critical Quake Buster | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage increased to 140% Skill will ignore 50% defense (25% defense in PvP) |
210 MP |
Tips & Details
- It's possible to land both hits of Energy Shot on a single target, dealing twice the damage.
Updates
- 01/11/2018 (KR) / 01/24/2018 (NA)
- Damage increased.
Alternative Names