Sword Taker: Difference between revisions
→Additional Combos
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| [[Image:STCombo2.png]] | | [[Image:STCombo2.png]] | ||
| '''Dash Launch''' | | '''Dash Launch''' | ||
This is another launch combo, but you activate it by doing a dash attack | This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value. | ||
and then using the ZZZ combo. This is similar to the Launch Combo, except | <br>'''KR 17 JAN Revamp'''<br> | ||
that you do not launch yourself. Famous move for having low KD value. | Now launches a shorter distance. | ||
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage | | 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage | ||
|- | |- | ||
| [[Image:STCombo3.png]] | | [[Image:STCombo3.png]] | ||
| '''Finisher''' | | '''Finisher''' | ||
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) | After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) | ||
<br>'''KR 17 JAN Revamp'''<br> | <br>'''KR 17 JAN Revamp'''<br> | ||
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It is also easy to do now. | This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It is also easy to do now. |