Respect: Difference between revisions
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Text replacement - "Boom Bam Punch" to "Kapow Punch"
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== Tips and Details == | == Tips and Details == | ||
[[File:CommandActivationSkillGuide.png|right|thumb|200px|The first part shows an empty Command Activation Skill bar above the normal skill bar.<br>The second part shows the skill bars after [[ | [[File:CommandActivationSkillGuide.png|right|thumb|200px|The first part shows an empty Command Activation Skill bar above the normal skill bar.<br>The second part shows the skill bars after [[Kapow Punch]] is registered. Note the skill's 27 second timer and 2 uses.<br>The third part shows the skill being activated by a command.]] | ||
*While, like similar passives, the physical attack increase is shown in the character menu, it is slightly off, showing your attack to be roughly 1% lower than it actually is at Level 4. | *While, like similar passives, the physical attack increase is shown in the character menu, it is slightly off, showing your attack to be roughly 1% lower than it actually is at Level 4. | ||
*The skills turned into physical attacks through this passive's effects are the [[Sentimental Point System|Awakening Skill]], [[Splashy Splashy]] and [[Crunch Crunch Crisp]]. Command attacks that use magical attack are unaffected. | *The skills turned into physical attacks through this passive's effects are the [[Sentimental Point System|Awakening Skill]], [[Splashy Splashy]] and [[Crunch Crunch Crisp]]. Command attacks that use magical attack are unaffected. | ||
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*A registered <font color="#fe2d87">'''[Command Activation Skill]'''</font> will display how many times it can be used, as well as indicate how long they are available to be activated before disappearing from the unique skill bar. | *A registered <font color="#fe2d87">'''[Command Activation Skill]'''</font> will display how many times it can be used, as well as indicate how long they are available to be activated before disappearing from the unique skill bar. | ||
*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start. | *The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start. | ||
*<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[ | *<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[Kapow Punch]] [[Kapow Punch/ModA|(Force)]], [[Laby Bomb]] [[Laby Bomb/ModA|(Force)]], [[Mixsys]], [[Laby Thunder]] and [[Mont Blanc]]. | ||
*If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will be consumed and all casts of that skill (including additional ones like from [[It's Just A Blunt Weapon]]) will gain the damage increase no matter when you cast them later. If the buff activates after already registering the skill, it will not take effect. | *If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will be consumed and all casts of that skill (including additional ones like from [[It's Just A Blunt Weapon]]) will gain the damage increase no matter when you cast them later. If the buff activates after already registering the skill, it will not take effect. | ||
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