Commander's Mark: Difference between revisions

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== Trivia ==
== Trivia ==
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward. That being the part which inflicts the debuff.
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|2013 Skill Tree Revamp]] as a new skill, [[Artillery Support]]. [[Artillery Support]] was removed after 2015 Skill Tree Revamp.
**This idea was reused after [[The Evolution/2 - Skill Tree Reorganization|2013 Skill Tree Revamp]] as a new skill, [[Artillery Support]]. [[Artillery Support]] was removed after 2015 Skill Tree Revamp.
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Revision as of 05:47, 18 January 2019


[Active]
Receive artillery support that ignores defense on marked targets.
Final Enhanced Skill
  • Debuff duration is increased by 5 seconds.


Requirements

Class Level Required
Tactical Trooper 35


Skill Information

PvE

Level Required Strike
(Physical)
Commander's Mark MP Usage Cooldown
Artillery Support (Magical)
(Percentage of activating hit)
Max number
of marked
targets
Rockets
per wave
Wave
cooldown
Duration
35 587% 13% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
[Enhanced] 20 Seconds

PvP

Level Required Strike (Physical)
35 146%
[Enhanced]


Skill Traits

Empowered Commander's Mark Critical Commander's Mark
Attribute Effect Attribute Effect Details
MP Cost
Damage increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
30 MP


Tips and Details

  • The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
    • Allies can also activate bombardment.
  • The rockets build awakening charge and combo score only for the last attacker.
    • The rockets' critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • Because the Artillery Support portion of the skill is also affected by damage boosting buffs, they are able to do far above the original amount making it an incredibly useful part to Tactical Trooper's gameplay.
  • The missiles from Artillery Support are affected by the Critical skill trait.
  • The missiles will do the same amount of damage, regardless if it was triggered by a Critical Hit or not.


Trivia

  • Commander's Mark was intended to have a second part to its animation where Chung extends his arm outward. That being the part which inflicts the debuff.


Updates

  • 07/10/2014 KR
    • Changed to ignore guard.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.
  • 04/20/2015 KR
    • Take Down is unable to hit the enemies below the platform.
    • Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • 08/20/2015 KR
  • 10/08/2015 (KR) / 03/16/2016 (NA)
    • Damage calculation error fixed.
    • Tooltip details changed.
  • 02/18/2016 KR
    • Fixed rocket wave is not activated by attacks that hit a guarding foe.
    • Fixed Skill Ring effect not working after first hits.
  • 01/25/2017 KR
    • Damage increased.
  • 04/27/2017 KR
    • PvE Stomp damage decreased.
    • Artillery Support damage increased.
  • 08/24/2017 (KR) / 09/13/2017 (NA)
    • Artillery Support damage decreased.
  • 04/05/2018 (KR) / 04/18/2018 (NA)
    • Strike damage increased.
    • Artillery Support damage decreased.


Alternative Names

Server Name Translation
South Korea ???? Mark of Commander
Germany Zielmarkierung Target Marking
Spain Marca del comandante Commander's Mark
France Marquage de cible Target Marking
Italy Marcatura dell'Obiettivo Target Marking
Poland Oznaczenie Celu Target Marking
Brazil Marca do Comandante Commander's Mark



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