Fireplay: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=2 | Heavy Fireplay !! Persistent Fireplay | ! colspan=2 | Heavy Fireplay !! colspan=3 | Persistent Fireplay | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan=2 | Attribute Effect !! | ! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! Max Hits !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! | ! Ring of Fire | ||
|- | |- | ||
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} | | {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring. | ||
**You | **You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in '''Gale''' mode. | ||
*The | *The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it. | ||
*The Fire Ring will not activate [[Invincible Fire]]. | |||
*The | *The '''Persistent''' trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further. | ||
*The | |||
<br> | <br> | ||
== | == Old Version == | ||
<div style="float: right;">{{#ev:youtube|hxcmLyiqQ_s|300}}</div> | |||
<br> | *In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not. | ||
<br><br><br><br><br> | |||
== Updates == | == Updates == |
Revision as of 17:59, 21 January 2019
[Active] Throw chunks of explosive flames. Targets hit will be surrounded in a ring of fire. | |
Gale Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Pyro Knight | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fireball | Ring of Fire | Fireball | Ring of Fire | ||||
30 | 815% | 62% | 1 | 5 | 5 Seconds | 40 MP | 6 Seconds |
[Enhanced] | 980% | 74% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Fireball | Ring of Fire | |
30 | 326% | 24% |
[Enhanced] | 392% | 29% |
Skill Traits
Heavy Fireplay | Persistent Fireplay | |||
---|---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Max Hits | Duration |
Ring of Fire | ||||
Damage increased to 144% Cooldown increased to 120% |
7.2 Seconds | Range and duration increased to 150% | 8 | 7.5 Seconds |
Tips and Details
- While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.
- You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in Gale mode.
- The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it.
- The Fire Ring will not activate Invincible Fire.
- The Persistent trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further.
Old Version
- In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
Updates
- 06/26/2014 KR
- Thrown Flame's damage increased.
- Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.
- 09/03/2015 KR
- Moved from Blazing Heart to Pyro Knight.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- PvE damage decreased.
- PvP Fireball damage increased.
- PvP Ring of Fire damage decreased.
Alternative Names