Fireplay: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Heavy Fireplay !! Persistent Fireplay
! colspan=2 | Heavy Fireplay !! colspan=3 | Persistent Fireplay
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effects
! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! Max Hits !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Cooldown
! Ring of Fire
|-
|-
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}}
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Each fire ring consists of 3 fireballs circulating around the target.
*While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.  
**You can stack the number of fire rings when in Gale mode.
**You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in '''Gale''' mode.
*The fireball can hit and damage multiple targets, but only one can be surrounded by the fire ring.
*The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it.
*The size of the fire ring will always be the same, allowing large enemies to receive the fire ring damage, even though they are the one inflicted with the fire ring.
*The Fire Ring will not activate [[Invincible Fire]].
*The fire ring will not activate [[Invincible Fire]].
*The '''Persistent''' trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further.
*The persistent trait will make the skill go farther, but will also make the skill last longer when hit an enemy, due to this the hits can reach 8 hits, not 5.
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== Trivia ==
== Old Version ==
*[http://www.youtube.com/watch?v=hxcmLyiqQ_s In the past, this skill functions by exploding into smaller fireballs after the initial hit.]
<div style="float: right;">{{#ev:youtube|hxcmLyiqQ_s|300}}</div>
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*In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.
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== Updates ==
== Updates ==

Revision as of 17:59, 21 January 2019

[Active]
Throw chunks of explosive flames. Targets hit will be surrounded in a ring of fire.
Gale Skill
  • Consumes Gale gauge and acquire Annihilation gauge
  • MP Cost ↓ Cooldown ↓ when Gale is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Pyro Knight 30 Intermediate Training Skill Quest


Skill Information

PvE

Level Required Damage (Magical) Max Hits Duration MP Usage Cooldown
Fireball Ring of Fire Fireball Ring of Fire
30 815% 62% 1 5 5 Seconds 40 MP 6 Seconds
[Enhanced] 980% 74%

PvP

Level Required Damage (Magical)
Fireball Ring of Fire
30 326% 24%
[Enhanced] 392% 29%


Skill Traits

Heavy Fireplay Persistent Fireplay
Attribute Effect Cooldown Attribute Effect Max Hits Duration
Ring of Fire
Damage increased to 144%
Cooldown increased to 120%
7.2 Seconds Range and duration increased to 150% 8 7.5 Seconds


Tips and Details

  • While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.
    • You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced some way, such as in Gale mode.
  • The Fire Ring will deal damage over time to any enemies near the inflicted target. However, since the size of the fire ring will always be the same, large enemies can be hit by the ring as well even if they are the one inflicted with it.
  • The Fire Ring will not activate Invincible Fire.
  • The Persistent trait not only increases the duration of the Fire Ring, it also causes the initial Fireball to be able to travel further.


Old Version

  • In the past, this skill caused multiple smaller fireballs to burst out of the initial fireball instead, based on if the initial fireball hit any targets or not.






Updates

  • 06/26/2014 KR
    • Thrown Flame's damage increased.
    • Thrown Flame doesn't split up but a ring of fire is created around the target to burn the area around the target.
  • 09/03/2015 KR
  • 01/12/2017 KR
    • Damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.
  • 07/27/2017 KR
    • Damage increased.
  • 04/05/2018 (KR) / 04/18/2018 (NA)
    • PvE damage decreased.
    • PvP Fireball damage increased.
    • PvP Ring of Fire damage decreased.


Alternative Names

Server Name Translation
South Korea ???? Fireworks
Japan ファイアワークス Fireworks
China (Simplified Chinese) 分裂火焰 Split Flame
Germany Feuerwerk Firework
France Feu d'artifice Firework
Italy Fuoco d'artificio Firework
Poland Fajerwerki Fireworks
Brazil Fogos de Artifício Fireworks


Template:PKSkills