Halls of Water: Difference between revisions
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**This attack will abruptly cancel many special actives used within its area of effect. | **This attack will abruptly cancel many special actives used within its area of effect. | ||
*'''Awakening I: Dark Enhancement''': After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will | *'''Awakening I: Dark Enhancement''': After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you. | ||
**All claw related attacks become larger and more damaging. | **All claw related attacks become larger and more damaging. | ||
*'''Awakening II: Fire Enhancement''': After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will | *'''Awakening II: Fire Enhancement''': After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you. | ||
**All claw related attacks become even larger and more damaging. | **All claw related attacks become even larger and more damaging. | ||