Halls of Water: Difference between revisions

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m (→‎Information: Minor (Also a reminder that 6-7 and 5-X are missing from the dungeon sidebar))
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**This attack will abruptly cancel many special actives used within its area of effect.
**This attack will abruptly cancel many special actives used within its area of effect.


*'''Awakening I: Dark Enhancement''': After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will now inflict [[Status Effects|Curse]] on you.
*'''Awakening I: Dark Enhancement''': After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you.
**All claw related attacks become larger and more damaging.
**All claw related attacks become larger and more damaging.


*'''Awakening II: Fire Enhancement''': After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will now inflict [[Status Effects|Burn]] on you.
*'''Awakening II: Fire Enhancement''': After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
**All claw related attacks become even larger and more damaging.
**All claw related attacks become even larger and more damaging.


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