Titles/Varnimyr: Difference between revisions
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*Clear within 4 minutes 30 seconds | *Clear within 4 minutes 30 seconds | ||
| The door to the Demon Realm is at the end of this labyrinth. | | The door to the Demon Realm is at the end of this labyrinth. | ||
| Adaptation + | | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>MP Cost -3%<br>All Skill Cooldown -3% | ||
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| align="center" | [[Image:VarnimyrTitle3.png]] | | align="center" | [[Image:VarnimyrTitle3.png]] | ||
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*Clear within 3 minutes 30 seconds | *Clear within 3 minutes 30 seconds | ||
| Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. | | Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. | ||
| Adaptation + | | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>Upon attacking, 3% chance of [[Media:SentinelUnitArrowAttack.gif|'''''arrow attack''''']] from Sentinel Unit. | ||
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| align="center" | [[Image:VarnimyrTitle4.png]] | | align="center" | [[Image:VarnimyrTitle4.png]] | ||
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| Defeat [[12-3|Sentinel Guardians]] 50 times | | Defeat [[12-3|Sentinel Guardians]] 50 times | ||
| Key to Victory? It's simple. Know your enemies' weakness and survive. | | Key to Victory? It's simple. Know your enemies' weakness and survive. | ||
| Damage dealt to Boss Monsters +10%'''<font color=red> (Dungeon)</font>'''<br>Recovery Item Effectiveness +5%'''<font color=red> (Dungeon)</font>'''<br>Adaptation + | | Damage dealt to Boss Monsters +10%'''<font color=red> (Dungeon)</font>'''<br>Recovery Item Effectiveness +5%'''<font color=red> (Dungeon)</font>'''<br>Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>''' | ||
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| align="center" | [[Image:VarnimyrTitle6.png|105px]] | | align="center" | [[Image:VarnimyrTitle6.png|105px]] | ||
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| Clear [[12-5]] Once | | Clear [[12-5]] Once | ||
| The one to tame the undying flame, albeit for a brief moment | | The one to tame the undying flame, albeit for a brief moment | ||
| Adaptation + | | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>Burning Effect +5% (when using fire attributed weapon)<br>Fire Resistance +200 | ||
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| align="center" | [[Image:VarnimyrTitle10.png|105px]] | | align="center" | [[Image:VarnimyrTitle10.png|105px]] | ||
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| Clear [[12-6]] 30 times without consuming Resurrection Stones | | Clear [[12-6]] 30 times without consuming Resurrection Stones | ||
| The gaze of darkness paralyzes its target. | | The gaze of darkness paralyzes its target. | ||
| Adaptation + | | Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm]'''<font color=red> (Dungeon)</font>'''<br>Attack/Attacked Damage +5%'''<font color=red> (Dungeon)</font>'''<br>Reduced Damage +5%<br>Damage dealt by Boss Monsters -10%'''<font color=red> (Dungeon)</font>'''<br>All Element Resistance +50 | ||
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| align="center" | [[Image:VarnimyrTitle13.png|105px]] | | align="center" | [[Image:VarnimyrTitle13.png|105px]] |
Revision as of 22:08, 1 February 2019
Icon | Title | Discovery | Obtain | Description | Stats |
---|---|---|---|---|---|
Open Fire | Defeat Chaos Circle 50 times | Defeat Chaos Circle 700 times | Watch out! Chaos Circles will open fire. | Upon attacking, 5% chance to begin Chaos Circle bombardment at the target. Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. (Cooldown 30 sec.) | |
Entrance to the Demon Realm | Clear 12-1 and achieving all of the following once:
|
Clear 12-1 and achieving all of the following 100 times:
|
The door to the Demon Realm is at the end of this labyrinth. | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) MP Cost -3% All Skill Cooldown -3% | |
Sentinel Unit | Clear 12-2 and achieving all of the following once:
|
Clear 12-2 and achieving all of the following 100 times:
|
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) Upon attacking, 3% chance of arrow attack from Sentinel Unit. | |
Forginay's Fruit | Defeat Forginay once | Defeat Forginay 200 times | The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. | When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon) When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Arena) | |
Key to Victory | Defeat Sentinel Guardians once | Defeat Sentinel Guardians 50 times | Key to Victory? It's simple. Know your enemies' weakness and survive. | Damage dealt to Boss Monsters +10% (Dungeon) Recovery Item Effectiveness +5% (Dungeon) Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) | |
Critical Presence | Clear 12-3 3 times | Defeat Trap Device 1000 times | A title given to adventurers that showed distinct presence by destroying or falling into traps. | Critical Rate +5% Critical Damage +5% Damage Received from Critical Hits +10% | |
Renowned Hero | Clear 12-4 Once | Clear 12-4 50 times | Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. | Damage Reduction +3% Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks) | |
Corrupt Identity | Clear 12-4 3 times | Clear 12-4 100 times | Whose side am I on? Mine? Yours? | Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) Physical/Magical Attack increase by 5% when there is more than 200 MP | |
Fire Tamer | Clear Phase 1 in Tower of Howling Crimson Flames Once | Clear 12-5 Once | The one to tame the undying flame, albeit for a brief moment | Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) Burning Effect +5% (when using fire attributed weapon) Fire Resistance +200 | |
Blazing Figure | Clear 12-5 10 times | Clear 12-5 300 times | A fire that seems to evolve, becoming something wholly sentient | Physical Attack +5% Magical Attack +5% Summon Blazing Figure that attacks close enemies when using special actives. When you summon the 5th Blazing Figure, all Blazing Figure will disappear and shoot Howling Flames | |
Dance of Thorns | Clear Phase 1 in Darkness of No Return Once | Clear 12-6 Once | Dance of thorns that constantly shoot from the ground. | MP Gain When Attacking +5% MP Gain When Attacked +5% When attacking, 3% chance of summoning Red Thorns When attacking, 3% chance of summoning Black Thorns | |
Dark Gaze | Clear 12-6 10 times | Clear 12-6 30 times without consuming Resurrection Stones | The gaze of darkness paralyzes its target. | Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) Attack/Attacked Damage +5% (Dungeon) Reduced Damage +5% Damage dealt by Boss Monsters -10% (Dungeon) All Element Resistance +50 | |
Saga of Fire and Darkness | Clear Phase 1 in Cradle of Crimson Flames Once | Clear 12-7 Once | The battle of Fire and Darkness was like one epic saga. | When Attacking, 10% chance to activate Saga of Fire (Critical +5% for 10 seconds) When Attacking, 10% chance to activate Saga of Darkness (Maximize +5% for 10 seconds) When Saga of Fire and Saga of Darkness are both active, gain Saga of Fire and Darkness buff (Critical Damage +10%) | |
Rekindled Fire | Acquire the titles Blazing Figure, Dark Gaze | Clear 12-7 10 times without consuming Resurrection Stones | After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away | Max HP +10% Attack Speed +10% When Attacking, 5% chance to summon Blazing Scythe, and gain the buff White Flash (Critical Damage +5%,Infinite Duration) cannot be overlapped (Cooldown: 10 seconds) When Attacked, 7% chance to summon Blazing Armor, and gain the buff Crimson Armor (Reduced Damage +10%,Infinite Duration) (Cooldown: 10 seconds) When using Special Active Skills, 10% chance to summon Meteor, and gain the buff Crimson Orb (All Skill Damage +5%,Infinite Duration) (Cooldown: 10 seconds) When all 3 buffs are active at the same time, gain the buff Primordial Flame Primordial Flame: All Skill Damage +10%, Reduced Damage +20%, Critical Damage +10%, When Attacking, absorb 15% of damage dealt to recover HP(Duration: 20 sec) | |
Drifter | Clear 12-8 Once | Clear 12-8 50 times | You just drift around Shadow Vein not knowing what can be obtained. | Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon) Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon) Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Arena) MP Cost -5% (Dungeon) | |
Mark of Greed | Clear 12-8 5 times without consuming Resurrection Stones | Clear 12-8 with 30 hits or less 100 times | Nothing else mattered. Only finding the most beautiful and mystical gems. | Max HP -10% Max MP +50 |