Trapping Ranger: Difference between revisions
m
→Additional Combos
Line 46: | Line 46: | ||
ending it with a stab and pulling back, knocking down the victim.<br> | ending it with a stab and pulling back, knocking down the victim.<br> | ||
'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down. | '''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down (Explosion Trap can work too if positioned correctly). | ||
|110% Phy. Damage → 120% Phy. Damage → 140% Phy. Damage → 180% Phy. Damage → 115% Phy. Damage (x2) | |110% Phy. Damage → 120% Phy. Damage → 140% Phy. Damage → 180% Phy. Damage → 115% Phy. Damage (x2) | ||
|- | |- |