Tactical Field: Difference between revisions
→Updates
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 06/27/2013 || - || colspan=2 align="left" | | |||
{{buff|Defense Increase effect added.}} | |||
{{nerf|MP Recovery effect deleted.}} | |||
*Renamed [[Tactical Field - Endurance]]. | |||
|- | |||
| 11/07/2013 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|Defense increase changed to damage reduction.}} | |||
|- | |||
| 05/15/2014 || - || colspan=2 align="left" | | |||
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff. | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
{{buff|Duration increased from 8 seconds to 10 seconds.}} | |||
{{buff|Range increased.}} | |||
{{buff|Damage reduction increased.}} | |||
{{buff|Execution speed increased.}} | |||
|- | |||
| 07/17/2014 || - || colspan=2 align="left" | | |||
{{nerf|Only reloads blue cannonballs instead of both.}} | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
{{nerf|Damage Reduction decreased.}} | |||
{{nerf|Duration decreased.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
{{buff|Combined with [[Tactical Field - Raid]].}} | |||
**Super Armor (Including party members). | |||
**30% Damage Bonus. | |||
**40% Damage Reduction. | |||
**10MP recovered per 1 second. | |||
|- | |||
| 09/24/2015 || - || colspan=2 align="left" | | |||
*Fixed "Killing Blow (1)" not working. | |||
|- | |||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | |||
{{nerf|Damage Increase decreased.}} | |||
{{nerf|Damage Reduction decreased.}} | |||
{{nerf|MP Recover decreased.}} | |||
|- | |||
| 07/28/2016 || - || colspan=2 align="left" | | |||
*Tooltip improved. | |||
|- | |||
| 08/11/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where Tactical Field sometimes disappears. | |||
|- | |||
| 10/20/2016 || 11/23/2016 || colspan=2 align="left" | | |||
{{nerf|Damage Reduction decreased.}} | |||
{{nerf|[Enhanced] level 5% reduced damage increase effect removed.}} | |||
|- | |||
| 01/25/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
{{nerf|MP Recovery decreased.}} | |||
|- | |||
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" | | |||
{{nerf|Freeze frames decreased.}} | |||
|- | |||
| rowspan=2 | 07/27/2017 || rowspan=2 | - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{nerf|MP Usage increased.}} | |||
*Fixed issue where reload interval decreased when stay in the field. | |||
|- | |||
| align="left" | | |||
{{buff|MP Recovery increased.}} | |||
{{buff|Duration increased.}} | |||
| align="left" | | |||
{{nerf|Damage Increase decreased.}} | |||
{{nerf|Damage Decrease decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||