Scare Chase: Difference between revisions
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Revision as of 06:15, 16 February 2013
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level |
Damage | Blast Radius | Homing Duration |
Max Hits | MP Usage | Cooldown | ||
Missile(Physical) | Explosion(Magical) | Missile | Explosion | |||||
1 | 306% | 993% | 400 Units | 7 Seconds | 1 | 1 | 200 MP | 10 Seconds |
2 | 367% | 1191% | ||||||
3 | 428% | 1390% | ||||||
4 | 489% | 1588% | ||||||
5 (M) | 581% | 1886% | ||||||
6 | 673% | 2184% | ||||||
7 | 765% | 2482% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 units.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.