Siege Mode: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Siege Mode''' is affected by [[Hawkeye]] | *'''Siege Mode''' is affected by [[Hawkeye]]. | ||
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | *Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*If a target is in range, Siege attacks will be aimed toward them when fired. | *If a target is in range, Siege attacks will be aimed toward them when fired. |
Revision as of 23:41, 8 March 2019
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP. If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Ranger | 20 | Basic Training Skill Quest |
Skill Information
PvE
PvP
Level Required | Straight Shot | Arched Shot | ||
---|---|---|---|---|
Damage (Magical) | Damage (Magical) | |||
Normal | When Consuming NF | Normal | When Consuming NF | |
20 | 90% | 108% | 102% | 122% |
[Enhanced] | 108% | 130% | 122% | 147% |
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
---|---|
Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Related Skills
Daybreaker
|
Tips and Details
- Siege Mode is affected by Hawkeye.
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/13/2012 | - |
▲ Both Z and X shots naturally pierce once allowing them to hit two targets. ▲ All passives now apply to Siege X, not just Siege Swift. ▼ Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation. | |
01/17/2013 | 06/04/2013 |
▲ Knockback force from Siege Z reduced. | |
06/27/2013 | - |
▼ Only Hawkeye passive now influences the damage of this skill. | |
07/23/2015 | - |
▲ Z attacks will be aimed toward enemies when fired. ▲ Can consume NF and fires a powerful arrow. | |
07/30/2015 | - |
▼ Z/X MP Usage increased. | |
10/08/2015 | 03/16/2016 |
|
▼ Damage decreased. |
02/18/2016 | - |
| |
03/10/2016 | - |
| |
11/03/2016 | 11/23/2016 |
▼ Damage decreased. | |
12/29/2016 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
Alternative Names