Vibe Shot: Difference between revisions
From Elwiki
(its the same on every lvl) |
(→Skill Information: --> visual correction of damage percentage per level that doesn't change) |
||
Line 23: | Line 23: | ||
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets !! Reactivation Cooldown | ! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets !! Reactivation Cooldown | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4%" | 35% || 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | | align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
|- | |- | ||
| align="left" | 2 || 66 | | align="left" | 2 || 66 || +3% | ||
|- | |- | ||
| align="left" | 3 || 68 | | align="left" | 3 || 68 || +5% | ||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 || +7% | ||
|- | |- | ||
|} | |} | ||
Line 38: | Line 38: | ||
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) | ! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4 | | align="left" | 1 || 60 || rowspan="4" | 35% || rowspan="4" | 257% | ||
|- | |- | ||
| align="left" | 2 || 66 | | align="left" | 2 || 66 | ||
|- | |- | ||
| align="left" | 3 || 68 | | align="left" | 3 || 68 | ||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 | ||
|- | |- | ||
|} | |} |
Revision as of 18:42, 14 May 2019
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
Reactivation Cooldown |
---|---|---|---|---|---|---|
1 | 60 | 35% | 3428% | +1% | 3 | 2 Seconds |
2 | 66 | +3% | ||||
3 | 68 | +5% | ||||
4 | 99 | +7% |
PvP
Skill Level | Level Required | Chance Of Effect |
Damage (Magical) |
---|---|---|---|
1 | 60 | 35% | 257% |
2 | 66 | ||
3 | 68 | ||
4 | 99 |
Tips and Details
- The damage is affected by Arrow Mastery.
- The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- When used with Siege , the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/04/2013 | - |
▲ Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness. | |
06/25/2014 | - |
| |
02/05/2015 | - |
▼ Chance of Effect decreased. ▼ MP Regen when Hit decreased. | |
07/23/2015 | - |
▲ Hitstun increased. ▲ Damage increased. | |
01/12/2017 | - |
| |
08/24/2017 | - |
▼ Hitstun removed. | |
04/05/2018 | - |
▼ Damage decreased. | |
09/20/2018 | 10/11/2018 |
▲ Damage increased. ▲ Activation Chance increased. | |
10/11/2018 | 10/31/2018 |
▲ Reactivation Cooldown added.
|
Alternative Names