Template:SkillText: Difference between revisions
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption by 40% (20% in PvP) and cooldown by | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Dark Control'''</font> | <font color="FFC000">'''Dark Control'''</font> | ||
* | *HP: Identical to the user (35% in PvP) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
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| Harmony= | | Harmony= | ||
Harmony | Harmony | ||
*Stun/Panic/Confusion/Fear | *Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased | ||
*[Eid: Mut]: Damage Increase 2 times | *[Eid: Mut]: Damage Increase 2 times | ||
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | *[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | ||
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}} | }} | ||
| Laby's Friend? = | | Laby's Friend? = | ||
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will | <font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react. | ||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | ||
| Poco | | Poco...! = | ||
* | *Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | ||
* | *Roll ahead while attacking enemies when it appears. | ||
* | *Fire homing projectiles when reacting | ||
* | *Each Growth Stage will increase damage of homing projectiles by 10% | ||
| Wooki...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Attack short range ahead when it appears. | |||
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | |||
*Each Growth Stage will increase cooldown reduction by 0.2 sec. | |||
| Zumyu...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Create a black hole when it appears. | |||
*Warp next to Laby and spin attack when reacting | |||
*Each Growth Stage will increase Spin Attack damage by 10% | |||
| Bibi...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Apply a debuff that decreases Physical Defense when it appears. | |||
*Warp next to the closest enemy and apply a bleeding debuff with a biting. | |||
*Each Growth Stage will increase bleeding debuff stacks. | |||
}} | }} | ||
| See You | | See You Next Time = [See You Next Time] | ||
*When using the skill again, | *When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | ||
* | *Each stage will increase explosion damage by 10% | ||
| Look | | Look! = <font color="fa77ba">'''Let's Look Together!'''</font> | ||
* | *Use 4 Sentimental Points | ||
* | *Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points) | ||
| Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | |||
*Damage Reduction for 5 sec. | |||
*Physical/Magical Attack Power Increase for 10 sec. | |||
<!-- Skill Traits --> | <!-- Skill Traits --> | ||
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| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
| Regenerating (2) = 50% chance of lowering Cooldown to 60% | | Regenerating (2) = 50% chance of lowering Cooldown to 60% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Darkness Demon'''</font> | <font color="FFC000">'''Darkness Demon'''</font> | ||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*HP: 5.22 times the Caster. | |||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
*Pressing the skill key again will unsummon the demon and recover some MP. | *Pressing the skill key again will unsummon the demon and recover some MP. | ||
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| ExplosiveTrap = 25% chance of throwing 2 traps. | | ExplosiveTrap = 25% chance of throwing 2 traps. | ||
| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
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| Festival = Detection hit range increased | | Festival = Detection hit range increased | ||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | ||
| | | Handy Vines = Sensing Range increased by 25% | ||
| Poco | | Poco...! = Roll! Damage increased by 1.2 times | ||
| Look | | Look! = Use 1 less Sentimental Point | ||
| Grow | | Bramble, Grow! = Damage per Sentimental Point increase | ||
| Wooki | | Wooki...! = WooKipaw Punch Damage increased by 1.2 times | ||
| Pretty | | Pretty Flower = All Speed Decrease additional 5% | ||
| Zumyu | | Zumyu...! = Black Hole Radius increased by 1.2 times | ||
| Bibi | | Bibi...! = Bite Radius increased by 1.2 times | ||
| Flower Garden = Damage | | Flower Garden = Damage per Sentimental Point increase | ||
}} | }} | ||
Revision as of 15:30, 8 June 2019