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*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | *Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | ||
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP) | *Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP) | ||
| Mega Slash= | |||
<font color=FFC000>'''Focus Strength'''</font> | |||
*Press the [Skill Key] for 0.5 seconds or more to charge. | |||
*Upon charge, damage is increased by 1.2 times. | |||
| Iron Body= | |||
<font color="FFCC00">'''Iron Body'''</font> | |||
*Super Armor status | |||
*Received Damage Reduction | |||
*Movement Speed Increased by 1.3 times | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFCC00">'''Pain Endurance''' | |||
*All debuffs are removed upon activation.</font> | |||
| GrandCross= | | GrandCross= | ||
<font color="ffcc00">'''Grand Cross'''</font> | <font color="ffcc00">'''Grand Cross'''</font> | ||
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[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | [[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]] | ||
Whenever the MP burn occurs, Elsword next few hits will be critical. | Whenever the MP burn occurs, Elsword next few hits will be critical. | ||
<!-- Aisha's Mechanics --> | <!-- Aisha's Mechanics --> | ||
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
| Magic Missile= | |||
<font color="FFC000">'''Magic Missile'''</font> | |||
*Upon cast, it does not stun after the duration ends. | |||
*Upon use during awakening, tracking speed is increased by 30% | |||
| Lightning Shower= | |||
<font color="FFC000">'''Lightning Shower'''</font> | |||
*Additional attack possible by pressing [Skill Key] | |||
*Additional attack consumes 6 MP per hit. | |||
*Enemies hit will be stunned for 3 sec. | |||
| Magic Staff= | |||
<font color="FFC000">'''Physical Enhancement'''</font> | |||
*Upon Physical Attack, knockdown rate is reduced | |||
*Upon attack/being attacked, MP Recovery is increased | |||
{{!}}- | |||
{{!}} | |||
{{!}} <font color="FFC000">'''Staff Enhancement'''</font> | |||
*At a certain chance, cause [Space Impact] | |||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Damage increased while awakened | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| Energy Discharge= | |||
<font color="FFC000">'''Mana of Rage'''</font> | |||
*Increase max MP depending on the number of awakening beads. | |||
*Depending on the amount, natural MP recovery is increased. | |||
<!-- Rena's Mechanics --> | <!-- Rena's Mechanics --> | ||
| Nature = | | Nature = | ||
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| CarpetBombing= | | CarpetBombing= | ||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | |||
*2 additional submissiles per 3 cannonballs (Max 4) | |||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
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*Uses {{{2|}}} cannonballs | *Uses {{{2|}}} cannonballs | ||
}} | }} | ||
| PulseReload = | |||
<font color=33FFFF>'''Cannonballs Effect'''</font> | |||
*Magic Attack Power Increase. | |||
*Damage Increase against Boss/Mid Boss. | |||
*Cooldown Reduction. | |||
<!-- Ara's Mechanics --> | <!-- Ara's Mechanics --> | ||
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| AbyssSword= | | AbyssSword= | ||
'''<font color="FFCC00">Sword of the Abyss</font>''' | '''<font color="FFCC00">Sword of the Abyss</font>''' | ||
*Duration increases by | *Duration increases by 50% | ||
* | *Double Attack chance increases by 25% | ||
* | *Normal Melee Attack Power increases by 10% | ||
| BloodHit= | | BloodHit= | ||
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | '''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
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| InjectionStigma = | | InjectionStigma = | ||
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast. | *Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast. | ||
*If the HP is higher than | *If the HP is higher than 20%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit) | ||
| #default= | | #default= | ||
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | *When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%) | ||
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| BloodDrain= | | BloodDrain= | ||
'''<font color="FF4444">Blood Drain</font>''' | '''<font color="FF4444">Blood Drain</font>''' | ||
* | *Evil Storm recovers 50% of attack power as HP (Max 250%) per hit. | ||
| SurvivalInstinct= | |||
Survival Instinct | |||
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds. | |||
| BackwardsFlowingBlood= | |||
Backwards Flowing Blood | |||
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once. | |||
*Shield effect will not disappear until it is used. | |||
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active. | |||
| BloodSmelling= | |||
Blood Smelling | |||
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target. | |||
| CriticalHit= | |||
Critical Hit | |||
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds. | |||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | '''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]''' | ||
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | *Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font> | ||
*Reduces mana consumption by 40% (20% in PvP) and cooldown by | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | ||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | |||
| Quicksilver Accel=Last hit can connect to Nasod Armor Command | | Quicksilver Accel=Last hit can connect to Nasod Armor Command | ||
| Rushing Drones=Throws one additional bomb. | | Rushing Drones=Throws one additional bomb. | ||
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| Delayed Explosion=Strengthens the explosion and prevents shake-off. | | Delayed Explosion=Strengthens the explosion and prevents shake-off. | ||
| Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | ||
*When 2 mutation | *When 2 mutation points are used, enemies will be [[Status Effects|Slowed]] for 5 seconds. | ||
| Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds. | | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds. | ||
| Maximum Strike=Increases 5% damage per Dynamo Mutation Point. | | Maximum Strike=Increases 5% damage per Dynamo Mutation Point. | ||
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*Fires automatically at a marked target and inflict 20% more damage. | *Fires automatically at a marked target and inflict 20% more damage. | ||
| Dynamo Factory= | | Dynamo Factory= | ||
<font color="FFC000">'''Dynamo Factory'''</font> | <font color="FFC000">'''Dynamo Factory Mode'''</font> | ||
*<font color="FF4444">Dynamo Factory activation: 30 DP</font> | *<font color="FF4444">Dynamo Factory activation: 30 DP</font> | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
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| Ultimate Fury=200 | | Ultimate Fury=200 | ||
| Starfall=200 | | Starfall=200 | ||
| Charged Impulser=120 | |||
| #default=100 | | #default=100 | ||
}}MP.</font> | }} MP.</font> | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
<font color="4488FF">'''Overlimit'''</font> | <font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font> | ||
* | *Configuration Mode (Awakening) will consume DP and the consumption will be partially recovered as MP. | ||
* | *Dissolution Mode (Non-Awakening) will consume MP and the consumption will be partially recovered as DP. | ||
| P= | | P= | ||
<font color="FFC000">'''Overlimit'''</font> | <font color="FFC000">'''Overlimit'''</font> | ||
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*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | *If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | ||
*This ability has top priority over other resurrection skills. | *This ability has top priority over other resurrection skills. | ||
* | *Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena. | ||
*If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds. | *If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds. | ||
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills. | *Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills. | ||
| Maximum Strike= | | Maximum Strike= | ||
<font color="FFC000">''' | <font color="FFC000">'''Temporal Blades'''</font> | ||
* | *Press the skill key to fire at the target that was last hit | ||
* | *Temporal Blades won't fire if a target is not attacked within 2 seconds | ||
* | *Temporal Blades will pierce and explode | ||
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires | |||
*For | |||
| Void Field= | | Void Field= | ||
<font color="FFC000">'''Spatial Maintenance'''</font> | <font color="FFC000">'''Spatial Maintenance'''</font> | ||
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*Cooldown time of 1 second for a max of 5 stacks | *Cooldown time of 1 second for a max of 5 stacks | ||
*Gathered souls can be used for 'Trigger'-type skills. | *Gathered souls can be used for 'Trigger'-type skills. | ||
| Soul CollectorKR= | |||
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font> | |||
*Gather a soul on each hit (5 hits in Arena) | |||
*Cooldown time of 1 second for a max of 5 stacks | |||
*Gathered souls can be used for 'Trigger'-type skills. | |||
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]]. | |||
| Sniper Mode= | | Sniper Mode= | ||
<font color="d4b5ff">'''Sniper Mode'''</font> | <font color="d4b5ff">'''Sniper Mode'''</font> | ||
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<font color="FFC000">'''Noble Presence'''</font> | <font color="FFC000">'''Noble Presence'''</font> | ||
*Magic attack power increased (Max 10 stacks) | *Magic attack power increased (Max 10 stacks) | ||
*Duration: 30 seconds | |||
| Noble PresenceKR= | |||
<font color="FFC000">'''Noble Presence'''</font> | |||
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | |||
*Magic Attack increased. | |||
*Duration: 30 seconds | *Duration: 30 seconds | ||
| Sacrifice= | | Sacrifice= | ||
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| Soul Sigil= | | Soul Sigil= | ||
<font color="FFC000">'''Soul Sigil'''</font> | <font color="FFC000">'''Soul Sigil'''</font> | ||
* | *Enhances the attacks with the summon target's weapon property. | ||
*Fires an enhanced attack after every 5th normal attack. | *Fires an enhanced attack after every 5th normal attack. | ||
| Swift Smash= | | Swift Smash= | ||
<font color="FFC000">'''Enhanced'''</font> | <font color="FFC000">'''Enhanced'''</font> | ||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage | *When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%. | ||
| Shadow Bolt= | | Shadow Bolt= | ||
<font color="FFC000">'''Shadow Bolt'''</font> | <font color="FFC000">'''Shadow Bolt'''</font> | ||
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*Gain Super Armor when firing | *Gain Super Armor when firing | ||
*Does not switch to Ciel when firing the final bullet as Lu | *Does not switch to Ciel when firing the final bullet as Lu | ||
*Duration : | *Duration : 60 seconds | ||
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP) | *Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP) | ||
| Spectral Spear= | | Spectral Spear= | ||
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| Summon Darkness= | | Summon Darkness= | ||
<font color="FFC000">'''Dark Control'''</font> | <font color="FFC000">'''Dark Control'''</font> | ||
* | *HP: Identical to the user (35% in PvP) | ||
*Blood Contract: Shares a certain amount of damage taken with the user | *Blood Contract: Shares a certain amount of damage taken with the user | ||
*Immune to skill delay/buff/debuff. | *Immune to skill delay/buff/debuff. | ||
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| PhantomCircle= | | PhantomCircle= | ||
<font color="FFC000">'''Phantom Circle'''</font> | <font color="FFC000">'''Phantom Circle'''</font> | ||
*Increases | *Increases Maximize and HP/MP recovery. | ||
| DesperadoA= | | DesperadoA= | ||
<font color="FFC000">'''Demon | <font color="FFC000">'''Demon Plant'''</font> | ||
* | *Restrain enemy for 1 second. | ||
*When more | *When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds. | ||
| DesperadoB= | | DesperadoB= | ||
<font color="FFC000">''' | <font color="FFC000">'''Shoot'''</font> | ||
* | *The more restrained enemies there are, damage will increase after shooting. | ||
| SinisterMind= | | SinisterMind= | ||
<font color="FFC000">'''Demon Realm Seed'''</font> | <font color="FFC000">'''Demon Realm Seed'''</font> | ||
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| Weapon Switch= | | Weapon Switch= | ||
<font color="FFCC00">'''Weapon Switch'''</font> | <font color="FFCC00">'''Weapon Switch'''</font> | ||
*Switches to | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Flame Strike= | | Flame Strike= | ||
<font color="FFCC00">'''Flame Strike'''</font> | <font color="FFCC00">'''Flame Strike'''</font> | ||
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| Headshot= | | Headshot= | ||
<font color="FFCC00">'''Head Shot'''</font> | <font color="FFCC00">'''Head Shot'''</font> | ||
*Pierces all enemies | *Pierces through all enemies. | ||
*33% chance | *33% chance of dealing double damage. | ||
| Double Gunhawk= | | Double Gunhawk= | ||
<font color="FFCC00">'''Tracking Hawk'''</font> | <font color="FFCC00">'''Tracking Hawk'''</font> | ||
*Press the skill key to throw | *Press the skill key to throw an additional 2 times. | ||
*When | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return | *Does not return if you are too far from the skill. | ||
* | *Additional throws grants Super Armor effect and immunity against disable type status effects. | ||
| Fake Shot= | | Fake Shot= | ||
<font color="FFCC00">'''Fake Shot'''</font> | <font color="FFCC00">'''Fake Shot'''</font> | ||
* | *Upon successful revolver hit, shoot from behind the enemy. | ||
* | *Upon a failed hit, recover half of the consumed ECP. | ||
| Chain Snatch= | | Chain Snatch= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Remove'''</font> | ||
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | *While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | ||
| Sonic Spike= | | Sonic Spike= | ||
<font color="FFCC00">'''Nimble Judgment'''</font> | <font color="FFCC00">'''Nimble Judgment'''</font> | ||
*While using the skill, | *While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack. | ||
| Gun Dance= | | Gun Dance= | ||
<font color="FFCC00">'''Skilled Shooter'''</font> | <font color="FFCC00">'''Skilled Shooter'''</font> | ||
*While using the skill, {{CZ}} or {{CX}} | *While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state. | ||
| Revolver Mastery= | | Revolver Mastery= | ||
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | <font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | ||
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*2nd Job: [[Bloody Chain]] | *2nd Job: [[Bloody Chain]] | ||
*2nd Job: [[Kill Point]] | *2nd Job: [[Kill Point]] | ||
*Transcendence: [[Chain Viper]] | |||
*Transcendence: [[Dancing Rush]] | |||
*Transcendence: [[Punishment]] | |||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
* | *For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
*Hold the skill key to fire additional shots | *Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots) | ||
*For each additional shot, | *For each additional shot, Movement Speed is increased by 2% for 10 seconds. | ||
*While using the skill, movement and jumping is possible. | *While using the skill, movement and jumping is possible. | ||
*Press {{CX}} to | *Press the {{CX}} key to adjust the direction. | ||
| Western Fire= | | Western Fire= | ||
<font color="FFCC00">'''Western Fire'''</font> | <font color="FFCC00">'''Western Fire'''</font> | ||
*Pierces all enemies and has a 33% chance | *Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | ||
*Knockdown Rate Decrease by 30. | |||
| Bloody Carnival= | | Bloody Carnival= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Wild Dance'''</font> | ||
* | *Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit) | ||
| Chain Skills= | | Chain Skills= | ||
<font color="FFCC00">'''Chain | <font color="FFCC00">'''Chain Skill'''</font> | ||
*Base: [[Backstep]] | *Base: [[Backstep]] | ||
*Base: [[Needle Sobat]] | *Base: [[Needle Sobat]] | ||
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| Multi Head Shot= | | Multi Head Shot= | ||
<font color="FFCC00">'''Shooting Mode'''</font> | <font color="FFCC00">'''Shooting Mode'''</font> | ||
*Press {{CZ}} to fire 1 | *Press the {{CZ}} key to fire 1 shot. (Max of 6 times) | ||
* | *50% chance to deal double damage. | ||
*When firing additional shots, press {{CX}} to | *When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]]. | ||
*Hold | *Hold the [Directional] key and press the {{CZ}} key to adjust direction. | ||
* | *Upon firing additional shots, consume 10 MP per hit. (Max 10 shots) | ||
* | *When in standby during shooting mode, consume 10 MP per second. | ||
| Kill Point= | | Kill Point= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Imprisoned Prey'''</font> | ||
* | *Enemies hit will have a decrease of all Defense Power for 1.5 seconds. | ||
*Defense | *Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%) | ||
| Bloody Chain= | | Bloody Chain= | ||
<font color="FFCC00">'''Raid'''</font> | <font color="FFCC00">'''Raid'''</font> | ||
*If chain hits, pressing the | *If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State) | ||
| Gun Guard A= | | Gun Guard A= | ||
<font color="FFCC00">'''Gun Guard'''</font> | <font color="FFCC00">'''Gun Guard'''</font> | ||
*Hold | *Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | ||
* | *During Gun Guard, damage taken from common attacks and active skills are reduced. | ||
| Gun Guard B= | | Gun Guard B= | ||
<font color="FFCC00">'''Back Counter'''</font> | <font color="FFCC00">'''Back Counter'''</font> | ||
*When hit from behind, | *When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | ||
| Saw Blade= | | Saw Blade= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Weaken Wound'''</font> | ||
* | *Decreases all Defense and MP recovery for 5 seconds. | ||
| Snake Chain= | | Snake Chain= | ||
<font color="FFCC00">'''Snake Chain'''</font> | <font color="FFCC00">'''Snake Chain'''</font> | ||
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*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]]. | *For 15 seconds, all bullets will inflict [[Status Effects|Ice]]. | ||
| Freezing Grenade= | |||
<font color="FFCC00">'''Freezing Grenade'''</font> | |||
*Enemies hit will be inflicted with a [Freeze] state. | |||
*Able to install in intervals of 0.5 sec. | |||
*Can also be used in midair | |||
| EMP Storm= | | EMP Storm= | ||
<font color="FFCC00">'''EMP'''</font> | <font color="FFCC00">'''EMP'''</font> | ||
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| G Transform Mode= | | G Transform Mode= | ||
<font color="00FF24">'''G Transform Mode'''</font> | <font color="00FF24">'''G Transform Mode'''</font> | ||
* | *Consumes 15 ECP to activate transform standby. | ||
* | *During transformation, consume {{#switch:{{{2|}}} | ||
| G-1 Corona=100 MP | | G-1 Corona=100 MP | ||
| G-2 Rolling Thunder=150 MP | | G-2 Rolling Thunder=150 MP | ||
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| G-4 Frisbee=200 MP | | G-4 Frisbee=200 MP | ||
| G-Ex Ancient Buster=200 MP | | G-Ex Ancient Buster=200 MP | ||
}} | }} to reuse to cast [{{{2|}}}] | ||
* | *Upon transformation switch, "G-Core Extension" buff is applied | ||
| G-Core Extensions={{#switch:{{{2|}}} | | G-Core Extensions={{#switch:{{{2|}}} | ||
| G-1= | | G-1= | ||
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<font color="FFC000">'''G-4 Frisbee'''</font> | <font color="FFC000">'''G-4 Frisbee'''</font> | ||
*Circles the user for 7 seconds, attacking enemies nearby and then exploding. | *Circles the user for 7 seconds, attacking enemies nearby and then exploding. | ||
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by | *Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 15%. | ||
| G-Ex= | | G-Ex= | ||
<font color="FFC000">'''G-Ex Ancient Buster'''</font> | <font color="FFC000">'''G-Ex Ancient Buster'''</font> | ||
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| Chant = | | Chant = | ||
<font color="ffcc66">'''Chant Skill'''</font> | <font color="ffcc66">'''Chant Skill'''</font> | ||
*Respond to [Eid], the essence of the communion with the El | *Respond to [Eid], the essence of the communion with the El. | ||
| Projection = | | Projection = | ||
<font color="4488FF">'''Projection Skill'''</font> | <font color="4488FF">'''Projection Skill'''</font> | ||
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| Fragarach = | | Fragarach = | ||
<font color="00ffcc">'''Fragarach'''</font> | <font color="00ffcc">'''Fragarach'''</font> | ||
* | *Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times. | ||
| Still Lenze = | | Still Lenze = | ||
<font color="00ffcc">'''Still Lenze'''</font> | <font color="00ffcc">'''Still Lenze'''</font> | ||
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*[Projected Spear]: Penetrate all targets and give a 100% critical hit. | *[Projected Spear]: Penetrate all targets and give a 100% critical hit. | ||
| Bewachsen Feste Gott Waffe= | | Bewachsen Feste Gott Waffe= | ||
<font color="00ffcc">'''Goddess's Weapon | <font color="00ffcc">'''Shower of Goddess's Weapon'''</font> | ||
*All hits ignores defensive effects. | *All hits ignores defensive effects. | ||
*Gives a certain chance to trigger [Critical] hit. | *Gives a certain chance to trigger [Critical] hit. | ||
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| Noble Pledge = | | Noble Pledge = | ||
<font color="00ffcc">'''Noble Pledge'''</font> | <font color="00ffcc">'''Noble Pledge'''</font> | ||
* | *Create an [Eid] every 3 seconds when standby. | ||
* | *Create an [Eid] when the last hit of a certain command is successful. | ||
*Dash Jump [X]~[XXX]: | *Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile. | ||
| Eid={{#switch:{{{2|}}} | | Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
<font color="ffcc66">'''Eid'''</font> | <font color="ffcc66">'''Eid'''</font> | ||
*Consume a latest Eid and | *[Eid: Cycle] Consume a latest [Eid] and give an effect when casted. | ||
**[Eid: Mut]: Damage | **[Eid: Mut]: Increase Damage and ignore Guard. | ||
**[Eid: Rein]: MP | **[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid: Wille]: | **[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance. | ||
*[ | *[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
<font color="ffcc66">'''Eid: Creation'''</font> | <font color="ffcc66">'''Eid: Creation'''</font> | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Eid Weise = | | Eid Weise = | ||
*Gain a selected Eid. | *Gain a selected [Eid]. | ||
| Echo Licht = | | Echo Licht = | ||
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile]) | *Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile]) | ||
| Ruhig = | | Ruhig = | ||
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile]. | *Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile]. | ||
| Lied Schwach = | | Lied Schwach = | ||
*Randomly obtains | *Randomly obtains [Eid] when creating [Cycle Circle]. | ||
| Verschmelzen = | | Verschmelzen = | ||
* | *Create [Eid] when hit by [Ring of Agony · Explosion]. | ||
}} | }} | ||
| #default = | | #default = | ||
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<font color="33cccc">'''Edel Eid'''</font> | <font color="33cccc">'''Edel Eid'''</font> | ||
*3 identical [Eids]. | *3 identical [Eids]. | ||
*Change the form of | *Change the form of skill that respond to [Edel Eid]. | ||
| #default= | | #default= | ||
<font color="33cccc">'''Edel Eid Skill'''</font> | <font color="33cccc">'''Edel Eid Skill'''</font> | ||
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{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
* | *Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills. | ||
*[Eid: Cycle | *Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 5% on the target with [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff (Max: 3 Stacks). | ||
| #default= | | #default= | ||
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}]. | *Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}]. | ||
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<font color="00ffcc">'''Ultimate El'''</font> | <font color="00ffcc">'''Ultimate El'''</font> | ||
*Cycle Chant summons the [El Light]. | *Cycle Chant summons the [El Light]. | ||
*Can use the skill without [ | *Can use the skill without [Edel Eid]. | ||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness | *<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness | ||
**[Foggy Darkness] will pull | **[Foggy Darkness] will pull-in surrounding targets then collapses in an explosion. | ||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light | *<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light | ||
**Combine 2 [Summoning Light] | **Combine 2 [Summoning Light] into [Opening Light]. | ||
**[Summoning Light] ignores Super Armor Status. | **[Summoning Light] ignores the Super Armor Status. | ||
** | **[[Status Effects/Stun|[Stun]]] targets for 5 seconds when hit by [Opening Light] attacks. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] | **[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | ||
** | **Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
Line 1,095: | Line 1,170: | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color="00ffcc">'''Self | {{!}} <font color="00ffcc">'''Self Strengthening'''</font> | ||
*Increase the size of {{CX}} projectiles. | *Increase the size of {{CX}} projectiles. | ||
* | *Gained and consumed amount of [Power Gauge] is changed in proportion to [Eids] in possession. | ||
| Luft Versprengen = | | Luft Versprengen = | ||
<font color="00ffcc">'''Luft Versprengen'''</font> | <font color="00ffcc">'''Luft Versprengen'''</font> | ||
Line 1,114: | Line 1,189: | ||
*Summon [Homing Cycle Projectile] when successful hit by [Contract Chant]. | *Summon [Homing Cycle Projectile] when successful hit by [Contract Chant]. | ||
| Communion = | | Communion = | ||
<font color="00ffcc">''' | <font color="00ffcc">'''Strong Bond'''</font> | ||
* | *MP consumption of [Edel Eid] is reduced when different kinds of [Edel Eids] are consumed. | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} | ||
{{!}} <font color="00ffcc">''' | {{!}} <font color="00ffcc">'''Communion'''</font> | ||
* | *Cooldown of [Edel Eid] skill is reduced when [Eid] is consumed through [Eid: Cycle] skill. | ||
| Proof Eid = | | Proof Eid = | ||
<font color="00ffcc">'''Proof Eid'''</font> | <font color="00ffcc">'''Proof Eid'''</font> | ||
*Increase Critical and Maximize permanently. | *Increase Critical and Maximize permanently. | ||
* | *Use [[Alchimie Eid]] without switching the type of Eid. (No animation when switching) | ||
*Increase Awaken | *Increase Awaken duration when [Eid] is consumed in the [Spiritualism] state. | ||
| Vertrauen Melodie = | | Vertrauen Melodie = | ||
<font color="00ffcc">'''Vertrauen Melodie'''</font> | <font color="00ffcc">'''Vertrauen Melodie'''</font> | ||
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| Verschmelzen = | | Verschmelzen = | ||
<font color="00ffcc">'''Verschmelzen'''</font> | <font color="00ffcc">'''Verschmelzen'''</font> | ||
* | *Inflict [[Status Effects/Ring of Agony|[Ring of Agony]]] to the connected enemy further then 500 distance: Deal damage over time and explode. | ||
* | *Inflict [[Status Effects/Ring of Restraint|[Ring of Restraint]]] to the connected enemy closer then 500 distance: Decrease knockdown rate and restrain the target for 1 second upon explosion. | ||
| Windhose = | | Windhose = | ||
<font color="00ffcc">'''Windhose'''</font> | <font color="00ffcc">'''Windhose'''</font> | ||
*[Atmospheric Vortex] will pull the target. | *[Atmospheric Vortex] will pull the target. | ||
*Two [ | *Two [Projectiles] explode at the destination. | ||
| Satz Aurora = | | Satz Aurora = | ||
<font color="00ffcc">'''Cycle Chant : | <font color="00ffcc">'''Cycle Chant : Revelation'''</font> | ||
*Can use the skill without [ | *Can use the skill without [Eids]. | ||
* | *Create [Cycle Alternate Dimension] that lasts 15 seconds | ||
* | *Create the unlimited number of [Eids] within the radius of [Cycle Alternate Dimension], Super Armor State. | ||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Goddess | *<font color="e20000">'''Edel Eid (Mut)'''</font>: Wrath of Goddess | ||
** | **If HP is below threshold of 1330% magical attack, it will instantly kill the target.<br>(PvP: If HP is below threshold of 266% magical attack, it will instantly kill the target.) | ||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery | *<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery | ||
** | **Gain 30 MP per hit target. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | ||
** | **[[Status Effects/Frozen|[Freeze]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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<font color="5e65f3">'''Henir Release'''</font> | <font color="5e65f3">'''Henir Release'''</font> | ||
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | *When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | ||
| Entfernen=damage is increased up to 1. | | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP. | ||
| Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP. | | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP. | ||
| Totentanz=awakening duration is increased by 1 second per hit enemy. | | Totentanz=awakening duration is increased by 1 second per hit enemy. | ||
| Abgrund=obtain 1 Absorption everytime the projectile explodes. | | Abgrund=obtain 1 Absorption everytime the projectile explodes. | ||
| Chaos Feld= | | Chaos Feld=3 MP is burned per hit. | ||
| Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack. | | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack. | ||
}} | }} | ||
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{{!}}<font color="07a785">'''Twisted Authority'''</font> | {{!}}<font color="07a785">'''Twisted Authority'''</font> | ||
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy. | *Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy. | ||
| | | Shining Presence= | ||
Edel Eid | Edel Eid Effect | ||
*Edel Eid (Mut) : | *Edel Eid (Mut): Increase Attack Power | ||
*Edel Eid (Rein) : MP Recovery | *Edel Eid (Rein): Increase MP Recovery when attacking/attacked. | ||
*Edel Eid (Wille) : All Speed | *Edel Eid (Wille): Increase All Speed | ||
| Shining Presence2= | |||
Power: Cycle Magic | |||
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode) | |||
| Harmony= | | Harmony= | ||
Harmony | Harmony | ||
*Stun/Panic/Confusion/Fear/ | *Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased | ||
*[Eid: Mut] : Damage Increase | *[Eid: Mut]: Damage Increase 2 times | ||
*[Eid: Rein] : Instant HP/MP Recovery Chance | *[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times | ||
*[ | *[Eid: Wille]: Target Area Increase 20% | ||
<!--Laby'sMechanics--> | |||
| Yucky! = | |||
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | |||
| I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}} | |||
| Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances. | |||
| Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount. | |||
| Everybody, Punch = Enemies hit are inflicted with the Groggy status. | |||
| Sunshower = Restores HP and MP to allies within the rainy area. | |||
| Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area. | |||
| It's Windy = Increases all speeds of allies within the windy area. | |||
| Got You! = Targets hit will be frozen | |||
}} | |||
| Laby's Friend? = | |||
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react. | |||
| Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}} | |||
| Poco...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Roll ahead while attacking enemies when it appears. | |||
*Fire homing projectiles when reacting | |||
*Each Growth Stage will increase damage of homing projectiles by 10% | |||
| Wooki...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Attack short range ahead when it appears. | |||
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded) | |||
*Each Growth Stage will increase cooldown reduction by 0.2 sec. | |||
| Zumyu...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Create a black hole when it appears. | |||
*Warp next to Laby and spin attack when reacting | |||
*Each Growth Stage will increase Spin Attack damage by 10% | |||
| Bibi...! = | |||
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.) | |||
*Apply a debuff that decreases Physical Defense when it appears. | |||
*Warp next to the closest enemy and apply a bleeding debuff with a biting. | |||
*Each Growth Stage will increase bleeding debuff stacks. | |||
}} | |||
| See You Next Time = [See You Next Time] | |||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | |||
*Each stage will increase explosion damage by 10% | |||
| Look! = <font color="fa77ba">'''Let's Look Together!'''</font> | |||
*Use 4 Sentimental Points | |||
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points) | |||
| Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font> | |||
*Damage Reduction for 5 sec. | |||
*Physical/Magical Attack Power Increase for 10 sec. | |||
<!-- Skill Traits --> | <!-- Skill Traits --> | ||
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| #default = MP Usage decreased to {{{2|}}}% | | #default = MP Usage decreased to {{{2|}}}% | ||
}} | }} | ||
| Heavy = Damage increased to | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | ||
Line 1,300: | Line 1,423: | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
| Regenerating (2) = | | Regenerating (2) = 50% chance of lowering Cooldown to 60% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | ||
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| Force= | | Force= | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| Aging= | |||
<font color="FFC000">'''Aging'''</font> | |||
*Upon use during awakening, damage is increased by 30% | |||
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP) | |||
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80% | |||
| LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again. | | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again. | ||
*Use 70% of [[Leap Attack]] MP Cost. | *Use 70% of [[Leap Attack]] MP Cost. | ||
| Maximum Strike= | |||
<font color="FFC000">'''Temporal Sphere'''</font> | |||
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%. | |||
*Skill Duration: Max 15 sec. | |||
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | |||
| Void Field= | |||
<font color="FFC000">'''Spatial Maintenance'''</font> | |||
*Create a zone where the skill was activated. | |||
*After a certain duration, the attacks won't flinch. | |||
| Shackling Chain= | | Shackling Chain= | ||
<font color="FFC000">'''Shackling Chains'''</font> | <font color="FFC000">'''Shackling Chains'''</font> | ||
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | *Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds. | ||
| Summon Darkness= | |||
<font color="FFC000">'''Darkness Demon'''</font> | |||
*HP: 5.22 times the Caster. (57.5% in PvP) | |||
*Immune to skill delay/buff/debuff. | |||
*Pressing the skill key again will unsummon the demon and recover some MP. | |||
*Duration: 30 seconds | |||
| Shadow= | |||
<font color="FFC000">'''Shadow'''</font> | <font color="FFC000">'''Shadow'''</font> | ||
* | *Decrease Magical Attack Power/Defense of enemies hit by the shadow. | ||
| Swift Smash= | |||
<font color="FFC000">'''Enhanced'''</font> | |||
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30. | |||
| AltarOfEvil= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front. | |||
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster. | |||
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front | |||
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds (15 in Arena). | |||
| Desperado= | |||
<font color="FFC000">'''Demon Plant'''</font> | |||
*Restrain enemy for 1 second. | |||
| GardenOfHaures= | |||
<font color="FFC000">'''Demon Realm Garden'''</font> | |||
*Create homing demonic energy while the Demonic Plant is alive. | |||
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy. | |||
*Demonic Plant HP : 50% of caster's HP (25% in PvP). | |||
| Double Gunhawk= | |||
<font color="FFCC00">'''Tracking Hawk'''</font> | |||
*Press the skill key to thrown an additional 2 times. | |||
*When the revolvers return, the duration increases by 1 sec. | |||
*Additional throws grants Super Armor effect and immunity against disable type status effects. | |||
| Gun Dance= | |||
<font color="FFCC00">'''Skilled Shooter'''</font> | |||
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds. | |||
| Western Fire = | |||
<font color="FFCC00">'''Western Fire'''</font> | |||
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | |||
*Knockdown Rate Decrease by 30. | |||
| Freezing Grenade= | |||
<font color="FFCC00">'''Freezing Grenade'''</font> | |||
*Enemies hit will be inflicted with a [Freeze] state. | |||
*Able to install in intervals of 0.5 sec. | |||
*Can also be used in midair | |||
*Upon exploding, slows enemies' moving speed | |||
| C4 Remote Control = | |||
<font color="FFCC00">'''C4 Remote Control'''</font> | |||
*Explodes after 15 sec. | |||
*After equipping all, pressing the [Skill Key] will cause them to explode. | |||
| Pressure Grenade = | |||
<font color="FFCC00">'''Pressure Grenade'''</font> | |||
*Enemies hit will be inflicted with [[Status Effects|Burn]]. | |||
*Can also be activated midair. | |||
| G-0 Battleroid= | |||
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | |||
*Upon casting [Robot Detonation], explodes at a specified location. | |||
| Zweit Schneiden = | |||
<font color="00ffcc">'''Zweit · Schneiden'''</font> | |||
*Depending on the stage, cast additional slashes. | |||
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash]. | |||
*While Charging summon 2 [Projection Swords] (Max 6) | |||
*Consume 30 MP per charge. | |||
| Stom Stark= | | Stom Stark= | ||
<font color="00ffcc">'''Stom Stark'''</font> | <font color="00ffcc">'''Stom Stark'''</font> | ||
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds | *Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion]. | ||
| Ruhig= | |||
<font color="00ffcc">'''Ruhig'''</font> | |||
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile]. | |||
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit. | |||
| Windhose= | | Windhose= | ||
<font color="00ffcc">'''Windhose'''</font> | <font color="00ffcc">'''Windhose'''</font> | ||
*Allies within the tornado | *Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times. | ||
*Enemies within the tornado | *Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]]. | ||
| Requiem = | |||
<font color="00ffcc">'''Ultimate El'''</font> | |||
*Cycle Chant summons the [El Light]. | |||
*Can use the skill without [Edel Eid]. | |||
*Randomly create 3 Eids. | |||
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness | |||
**[Darkness] will explode, leaving [Dawn] in its place. | |||
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light | |||
**[Harmonious Light] splits in two. | |||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill | |||
**[Bitter Chill] deals damage and freezes for 5 sec. | |||
| Alptraum= | |||
<font color="07a785">'''Power Release'''</font> | |||
*Cause 3 Explosions upon skill use. | |||
| Fesseln= | |||
<font color="07a785">'''Shackle Link'''</font> | |||
*Summon Shackle Link to a hit target. | |||
*Decrease speed during duration of Shackle Link. | |||
*Shackle Link last for 5 seconds and breaks if the target is distanced. | |||
*(Radius of Shackle Link decreased by 33% in PvP.) | |||
}} | }} | ||
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<!-- Generic True Skills --> | <!-- Generic True Skills --> | ||
| MPUsage = MP Usage is decreased by {{{3|10}}} | | MPUsage = MP Usage is decreased by {{{3|10%}}}. | ||
| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | ||
| #default = Damage is increased by {{{2|1.2}}} times. | | #default = Damage is increased by {{{2|1.2}}} times. | ||
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| MaxHits = Number of hits is increased. | | MaxHits = Number of hits is increased. | ||
| Range = Range is increased by {{{3|}}} times. | | Range = Range is increased by {{{3|}}} times. | ||
| Radius = Radius is increased by {{{3|}}} times. | |||
| ExplosionRange = Explosion Range is increased by 1.3 times. | | ExplosionRange = Explosion Range is increased by 1.3 times. | ||
| Speed = Speed is increased by {{{3|}}} times. | | Speed = Speed is increased by {{{3|}}} times. | ||
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| Duration = Duration is increased by {{{3|1.5}}} times. | | Duration = Duration is increased by {{{3|1.5}}} times. | ||
| DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}} | ||
| Air = Can be used in | | Air = Can be used in midair. | ||
| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
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| PhantomSword=Give increase in Critical Damage. | | PhantomSword=Give increase in Critical Damage. | ||
| SwordBlasting=Swords are fired forward and can pierce 2 targets. | | SwordBlasting=Swords are fired forward and can pierce 2 targets. | ||
| TripleSaber=MP Usage is decreased by 10. | |||
*Cooldown is decreased by 1 second. | |||
| EnchantBreaker=Elemental Resistance reduction increased by 30. | |||
<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
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| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
| EnergyDrain = Ranged Increased from 700 to 900. | | EnergyDrain = Ranged Increased from 700 to 900. | ||
| EnergeticBody = | | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%. | ||
| ManaSteal = MP Absorbed increased by 5. | | ManaSteal = MP Absorbed increased by 5. | ||
| HellDrop = Tracking speed increased by 20%. | | HellDrop = Tracking speed increased by 20%. | ||
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| ExplosiveTrap = 25% chance of throwing 2 traps. | | ExplosiveTrap = 25% chance of throwing 2 traps. | ||
| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
| BackKick = | | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20) | ||
| DiveKickBombing = Black Hole feature added when charging forward. | | DiveKickBombing = Black Hole feature added when charging forward. | ||
| Nature'sForce = MP Gain decreased lessened to -10%. | | Nature'sForce = MP Gain decreased lessened to -10%. | ||
| ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | | ViolentAttack = Each hit of the Descending Drill will burn 2 MP. | ||
| SharpFall = Damage increased depending on height of the fall. | | SharpFall = Damage increased depending on height of the fall. | ||
| SlideDoubleKick = MP recovery for failed hit increased to 75%. | | SlideDoubleKick = MP recovery for failed hit increased to 75%. | ||
| CrazyShot = Last hit no longer launches. | | CrazyShot = Last hit no longer launches. | ||
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| EnchantHand = Hitstun time increased and cast speed increased. | | EnchantHand = Hitstun time increased and cast speed increased. | ||
| XCrash = Recover 30% MP on failed hit. | | XCrash = Recover 30% MP on failed hit. | ||
| PowerBomb = Reduces target All Speeds by 15% for 5 seconds. | |||
| HellfireGatling = Give an increase in Maximize for a short time. | | HellfireGatling = Give an increase in Maximize for a short time. | ||
| IgnitionCrow = Cast speed increased. | | IgnitionCrow = Cast speed increased. | ||
| IfritFlame = Casting speed increased by 33%. | |||
*Range increased by 50%. | |||
<!--Eve's True Skills --> | <!--Eve's True Skills --> | ||
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| GenocideRipper= Prevent enemies from dashing for 5 second. | | GenocideRipper= Prevent enemies from dashing for 5 second. | ||
| SpaceWrench= First hit damage increased. | | SpaceWrench= First hit damage increased. | ||
*Additional hit damage decreased. | |||
| ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | ||
| RiseonPride= High Voltage Current damage increased by 1.2 times. | |||
| ParticleRay= Can be adjusted while skill key is pressed. | | ParticleRay= Can be adjusted while skill key is pressed. | ||
| ThousandStar= Shock Balls pierce once on mass release. | | ThousandStar= Shock Balls pierce once on mass release. | ||
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| SinScissors= 50% chance for 100% critical rate | | SinScissors= 50% chance for 100% critical rate | ||
| CriticalStrike= Bleed duration increased by 2 seconds. | | CriticalStrike= Bleed duration increased by 2 seconds. | ||
| NeedlesCutting= Homing range increased. | |||
| ElectronicMove= Allows you to move one more time. | |||
<!-- Chung's True Skills --> | <!-- Chung's True Skills --> | ||
| Reload = Damage is increased by 1.2 times. | | Reload = Damage is increased by 1.2 times. | ||
*Reloads 3 Cannonballs | *Reloads 3 Cannonballs | ||
| LeapAttack = | | LeapAttack = Can press the skill key again to chain activate [[Back Blast]]. | ||
*Consumes only 50% of [[Back Blast]]''s MP consumption. | *Consumes only 50% of [[Back Blast]]''s MP consumption. | ||
| BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy. | | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy. | ||
| HeadShot = 25% chance to fire 2 bullets. | | HeadShot = 25% chance to fire 2 bullets. | ||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | ||
| ElasticBomb = 50% chance to throw bombs a second time. | | ElasticBomb = 50% chance to throw bombs a second time. | ||
| BBS = 25% chance to throw an additional big bomb. | | BBS = 25% chance to throw an additional big bomb. | ||
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| MagnumShot = Cannonball consumption reduced by 1. | | MagnumShot = Cannonball consumption reduced by 1. | ||
| TacticalField =Damage Bonus increased to 20%. | | TacticalField =Damage Bonus increased to 20%. | ||
| ExcitingCrash=Awakening Charge Increase increased. | |||
| CannonPrison = Homing projectile travels faster. | |||
| FatalCannon = Magic Defense Decrease effect increased by 10%. | |||
<!--Ara's True Skills --> | <!--Ara's True Skills --> | ||
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| FallingDragon = Damage is increased by 1.1 times. | | FallingDragon = Damage is increased by 1.1 times. | ||
*Cooldown is decreased by 5 seconds. | *Cooldown is decreased by 5 seconds. | ||
| SteelBody = Damage is decreased by 0.85 times. | | SteelBody = Damage is decreased by 0.85 times. | ||
*Energy Usage is decreased by 1. | *Energy Usage is decreased by 1. | ||
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| RagingWave= Increase Armor Break chance to 33%. | | RagingWave= Increase Armor Break chance to 33%. | ||
| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. | | HighSpeed= Increase speed by 10% for 6 seconds. | ||
| EnergyBurst= Spirit Energy Usage is decreased by 1. | | EnergyBurst= Spirit Energy Usage is decreased by 1. | ||
| Repel= Spirit Energy Usage is decreased by 1. | | Repel= Spirit Energy Usage is decreased by 1. | ||
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| FoxFire= Debuff duration is increased by 33%. | | FoxFire= Debuff duration is increased by 33%. | ||
| Necromancy= Increase Critical and Add Damage by 10%. | | Necromancy= Increase Critical and Add Damage by 10%. | ||
| FoxSpirit = Physical Defense Decrease effect increased by 5%. | |||
<!--Elesis' True Skills --> | <!--Elesis' True Skills --> | ||
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| CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air. | ||
| GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50. | ||
| AvatarofFire = | | AvatarofFire = Range is increased by 1.2 times. | ||
| InfernalBlade = Last hit no longer launches. | | InfernalBlade = Last hit no longer launches. | ||
| FlameRose = Recover 50% MP on failed hit. | | FlameRose = Recover 50% MP on failed hit. | ||
| InjectionStigma = Skill HP Consumption decreased by 10%. | | InjectionStigma = Skill HP Consumption decreased by 10%. | ||
| BurningPhantom = Black hole range and power increased by 1.5 times. | | BurningPhantom = Black hole range and power increased by 1.5 times. | ||
| FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added. | |||
| SoulIgnition=Additional Flame duration is increased by 5 seconds. | |||
| ChaserSword = Forward movement distance increased. | |||
*Push distance decreased. | |||
| BloodFalls = Elemental Resistance Reduction increased by 100. | |||
<!--Add's True Skills --> | <!--Add's True Skills --> | ||
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| Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | ||
| DelayedExplosion = Homing range increased by 1.5 times. | | DelayedExplosion = Homing range increased by 1.5 times. | ||
| ChargedImpulser = Cooldown is decreased by 1 second. | |||
*MP Usage is decreased by 10. | |||
| ForceField = Force Field inflicts a debuff for 3 seconds. | |||
| SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | ||
| StardustShower = 50% chance | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | |||
| MindBreak = Magic Attack Reduction increased by 1.3 times. | | MindBreak = Magic Attack Reduction increased by 1.3 times. | ||
| DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1. | |||
| QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | |||
<!-- Lu/Ciel's True Skills --> | <!-- Lu/Ciel's True Skills --> | ||
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| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | ||
| FlickShot = Cause an additional explosion to the attacked enemy. | | FlickShot = Cause an additional explosion to the attacked enemy. | ||
*If there isn't another target, it will bounce off the same target | |||
| EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. | | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. | ||
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | | HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | ||
*Final Strike number of hits is increased. | |||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | | TerrorChain = Chain Effect Range is increased by 1.5 times. | ||
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%. | | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%. | ||
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| PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | | PowerofOriax=Command/Active damage increase on back attacks increased by 20%. | ||
| AmbushAttack=100% critical hit rate on a successful back attack. | | AmbushAttack=100% critical hit rate on a successful back attack. | ||
| SummonDarkness= | | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times. | ||
| ShacklingChain=Shacking range increased by 1.2 times. | | ShacklingChain=Shacking range increased by 1.2 times. | ||
| DemonicBreath=Skill Charging MP consumption decreased by 50%. | | DemonicBreath=Skill Charging MP consumption decreased by 50%. | ||
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| SoulEntrapment=Schockwave Range increased by 1.2 times. | | SoulEntrapment=Schockwave Range increased by 1.2 times. | ||
| Bloodlust=Double Attack chance increased by 5%. | | Bloodlust=Double Attack chance increased by 5%. | ||
| Desperado= | | Desperado="Demon Plant" debuff requirements reduced from 5 to 3. | ||
| GardenofHaures=Initial duration increased to 20 Seconds. | | GardenofHaures=Initial duration increased to 20 Seconds. | ||
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| AimedStrike = Enemies hits "Cannot Dash" for 3 sec. | | AimedStrike = Enemies hits "Cannot Dash" for 3 sec. | ||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | | BurstGrenade = Explosive Shot radius increased 1.2 times. | ||
| Headshot = | | Headshot = Double damage chance increased to 45% | ||
| DoubleGunHawk = Damage is increased by 1.1 times. | | DoubleGunHawk = Damage is increased by 1.1 times. | ||
*Cooldown is decreased by 2 seconds. | *Cooldown is decreased by 2 seconds. | ||
| FakeShot = Damage is increased by 1.1 times. | | FakeShot = Damage is increased by 1.1 times. | ||
*On failure, ECP recovery is increased to 75%. | *Upon a failed hit, ECP recovery is increased to 75% | ||
On failure, ECP recovery is increased to 75%. | |||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | | G-35L Flash Grenade=Explosion Range is increased by 30%. | ||
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | *On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | ||
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| MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%. | | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%. | ||
| MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | | MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | ||
| ChainPowder = | | ChainPowder = Damage from shot increased by 10%. | ||
| WesternFire = Cooldown from back hit decreased to 1.5x. | | WesternFire = Cooldown from back hit decreased to 1.5x. | ||
| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%. | |||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | |||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
| NeilSniping = Recover 37 MP for each remaining shot. | | NeilSniping = Recover 37 MP for each remaining shot. | ||
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*Speed is increased by 1.2 times. | *Speed is increased by 1.2 times. | ||
| BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage. | | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage. | ||
| Phantom Shot = MP burn amount increased by 5. | |||
| LimitOver = Skill damage increased by 5%. | | LimitOver = Skill damage increased by 5%. | ||
| MagneticGuard = Damage reduction and magical attack increased by 5%. | | MagneticGuard = Damage reduction and magical attack increased by 5%. | ||
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| Zweit Sicheln = Damage is increased by 1.1 times. | | Zweit Sicheln = Damage is increased by 1.1 times. | ||
*Damage is increased by 20% when attacking [Super Armor] target. | *Damage is increased by 20% when attacking [Super Armor] target. | ||
| Brocken Phantasm = Time required for a max charge reduced by 50%. | | Brocken Phantasm = Time required for a max charge reduced by 50%. | ||
*Radius increase upon a max charge increased by 50%. | *Radius increase upon a max charge increased by 50%. | ||
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| Fragarach = Damage is increased by 1.1 times. | | Fragarach = Damage is increased by 1.1 times. | ||
*When used while receiving attack, radius and damage is decreased by 20%. | *When used while receiving attack, radius and damage is decreased by 20%. | ||
| Dritt Erosion = 100% critical rate. | |||
*50% chance to ignores guard. | |||
| Angriff= Consumed MP during charging reduced to 8. | | Angriff= Consumed MP during charging reduced to 8. | ||
| Eid Weise = | | Eid Weise = Become Super Armor with [Eids] are selected. | ||
| Vertieidi = | | Vertieidi = [Swift Cycle] attack can also push the target in the Super Armor status. | ||
| Wind Einfallen = | | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. | ||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | | Alchimie Eid = Cooldown is decreased by 5 seconds. | ||
* | *Also convert existing [Eids] to selected [Eids]. | ||
| Requiem = 50% chance | | Requiem = Obtain 3 random [Eids] at a 50% chance. | ||
| Ruhig = Cycle | | Ruhig = Duration of [Cycle Projectile] increased by 1.5 times. | ||
| Elfe = Contract Chant | | Elfe = Duration of [Contract Chant] increased by 1.5 times. | ||
| Wechsel = 25% chance to reduce Absorption usage by 50%. | | Wechsel = 25% chance to reduce Absorption usage by 50%. | ||
| Alptraum = Duration of Tornado is increased by 1.5 times. | | Alptraum = Duration of Tornado is increased by 1.5 times. | ||
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| Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy) | | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy) | ||
| Leere = 2 seeds are created at a 25% chance. | | Leere = 2 seeds are created at a 25% chance. | ||
| Abgrund = All attack ignores enemy's defense. ( | | Abgrund = All attack ignores 50% enemy's defense (25% in PvP). | ||
| | | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint]. | ||
| Ausrottung = MP Refunded upon failed attack increased by 20%. | |||
| Moder = Fragment's range increased by 30%. | |||
| Befreiung Feld = Attack and Black Hole range increased by 1.2 times. | |||
<!--Laby's True Skills--> | |||
| Inner Aurora = Sentimental Point charging speed increased by 50%. | |||
| Hang On! = Sentimental Point recovery amount increased by 5. | |||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP) | |||
| I'm Helping! = 50% chance of not consuming any MP | |||
| Rolly Rolly = Squishy Lump travel duration increased | |||
| Distortion = Lost mana amount increased | |||
| Want Candy? = 50% chance to penetrate the enemy once | |||
| Gurumi = Debuff will additionally lower attack speed by 10% | |||
| Flashy = Traveling distance increased | |||
| Festival = Detection hit range increased | |||
| Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds | |||
| Handy Vines = Sensing Range increased by 25% | |||
| Poco...! = Roll! Damage increased by 1.2 times | |||
| Look! = Use 1 less Sentimental Point | |||
| Bramble, Grow! = Damage per Sentimental Point increase | |||
| Wooki...! = WooKipaw Punch Damage increased by 1.2 times | |||
| Pretty Flower = All Speed Decrease additional 5% | |||
| Zumyu...! = Black Hole Radius increased by 1.2 times | |||
| Bibi...! = Bite Radius increased by 1.2 times | |||
| Flower Garden = Damage per Sentimental Point increase | |||
}} | }} | ||
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| Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : | | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | |||
| Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
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| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | |||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |