Battle Ready: Difference between revisions
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*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used. | *While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used. | ||
**The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack. | **The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack. | ||
*The | **The '''First Strike''' effect, contrary to its name, applies to any skill in its entirety, no matter how many hits it deals. | ||
== Updates == | == Updates == |
Revision as of 18:44, 16 June 2019
File:KEPassive2.png | [Passive] Even while resting, always be ready for battle. Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving. [Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love) When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease. |
Requirements
Class | Level Required |
---|---|
Knight Emperor | 99 |
Skill Information
PvE
Skill Level | Level Required | While standing still | Upon moving after Battle Ready | ||||||
---|---|---|---|---|---|---|---|---|---|
Waiting Time | Battle Ready | First Strike | First Skill | ||||||
HP/MP Recovery | Random Skill Cooldown Reduction | Effect Interval | Buff Cooldown | Critical / Maximize Increase | Skill Cost Reduction | ||||
1 | 99 | 1 Second | 3% | -5 Seconds | 3 Seconds | 10 Seconds | 100% | -20% |
PvP
Skill Level | Level Required | While standing still | Upon moving after Battle Ready | ||
---|---|---|---|---|---|
Battle Ready | First Skill | ||||
HP/MP Recovery | Effect Interval | Buff Cooldown | Skill Cost Reduction | ||
1 | 99 | 1% | 10 Seconds | 30 Seconds | -8% |
Tips and Details
- While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
- The First Strike and First Skill effects are separate and one can take effect without the other. For example, since Iron Body inflicts no hitstun or damage, it will only gain the First Skill bonus, allowing the First Strike to be used for a later attack.
- The First Strike effect, contrary to its name, applies to any skill in its entirety, no matter how many hits it deals.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/07/2017 | - |
▼ Trigger condition duration decreased. ▼ Preparation Cooldown added. | |
▲ HP/MP Recovery increased. |
| ||
01/17/2019 | 02/20/2019 |
▲ First Strike effect changed to apply to entire skill. | |
01/31/2019 | 03/06/2019 |
|
▼ Skill Cost Reduction decreased. |