Epic NPCs: Difference between revisions
→Properties of Epic NPCs
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* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects|Leg Wound]] will not prevent NPCs from dashing. | * Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects|Leg Wound]] will not prevent NPCs from dashing. | ||
* Epic NPCs have extremely high resistance to [[elements]]. | * Epic NPCs have extremely high resistance to [[elements]]. | ||
* Epic NPC damage is highly impacted by Reduced Damage; 30% Reduced Damage will reduce all of their Special Active hits to 1%. | * Epic NPC damage is highly impacted by Reduced Damage; 30% Reduced Damage will reduce all of their Special Active hits to 1%. Likewise, the damage you deal to Epic NPCs is also highly improved by Additional Damage. | ||
** This is due to the fact that, against Epic NPCs, your attack and defense are lowered to a "default" value regardlessly of what you have equipped, with only those two attributes (additional/reduced damage) directly aiding you to have greater offensive and defensive powers, exactly how it works for Henir Challenge Mode, Gate of Darkness etc.. | |||
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