Grand Cross: Difference between revisions
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(→Tips and Details: Commenting out max damage for now until further testing, can't be accurate if the understanding of the hit count was off. I'm currently working on checking if the Z-axis blasts even deal damage (ie in 11-6).) |
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== Tips and Details == | == Tips and Details == | ||
*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage. | *Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning. | ||
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3. | |||
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets. | |||
<!--*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage. | |||
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage. | **If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage. | ||
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage. | *Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage. | ||
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait. | *Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait.--> | ||
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun. | *While charging the attack, the charge aura does not do damage, but it does inflict hitstun. | ||
*MP Cost reduction also applies to charging. | *MP Cost reduction also applies to charging. |
Revision as of 17:54, 22 June 2019
File:LKTrans6.png | [Special Active: Bravery] Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge. |
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Lord Knight : Transcendent | 95 |
Skill Information
PvE
Level Required | Damage (Physical) | Charged | Lethargy (At Stage 2) |
Max Hits (Per Side) |
MP Usage | Cooldown | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shockwave | Explosion | Massive Explosion | Damage | Range | Duration | Stages | All Speed Decrease | Physical/Magical Defense Decrease | Duration | Shockwave | Explosion | Massive Explosion | Initial | Additional | ||||
Per Pillar | Pillar Count | Per Explosion Pillar | Explosion Pillars | |||||||||||||||
95 | 312% | 352% | 1916% | +25% per Stage | +50% per Stage | 0.5 Seconds per Stage | 2 | -10% | -15% | 10 Seconds | 2 | 3 | 4 | 3 | 1 | 250 MP | 25~50 MP | 21 Seconds |
[Enhanced] | -20% | -20% |
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Shockwave | Explosion | Massive Explosion | |
95 | 75% | 85% | 462% |
[Enhanced] |
Skill Traits
Heavy Grand Cross | Killing Blow (1) Grand Cross | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Lethargy Duration |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | Skill effect's duration increased to 130% | 13 Seconds |
Tips and Details
- Due to the small size of the Shockwave's pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
- The Explosion's pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
- When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
- While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
- MP Cost reduction also applies to charging.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | - |
▼ Damage decreased. | |
12/15/2016 | - |
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01/25/2017 | - |
▲ Shockwave damage increased. ▲ Explosion minimum damage increased. ▲ Giant Explosion minimum damage increased. ▼ Explosion maximum damage decreased. ▼ Giant Explosion maximum damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Shockwave damage decreased. |
07/27/2017 | - |
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▼ Damage decreased. |
09/28/2017 | 10/18/2017 |
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▼ Damage decreased. |
12/28/2017 | - |
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01/11/2018 | - |
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02/22/2018 | - |
▼ Damage decreased. | |
04/05/2018 | 04/18/2018 |
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▲ Damage increased. |
01/17/2019 | 02/20/2019 |
▲ MP usage per 0.5s while charging increased. (Total charging time reduced) ▲ Damage/Range increase per stage increased. (Total increase unchanged) | |
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▼ Damage decreased. |
Alternative Names
Transcendence Lord Knight Skills | ||||||
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