Grand Cross: Difference between revisions
From Elwiki
(Tested in 11-6. Does not hit either the background or the foreground paths when on the opposite split path. Also figured out the internal workings, re-adding damage values.) |
No edit summary |
||
Line 36: | Line 36: | ||
! Per Pillar !! Pillar Count !! Per Pillar !! Pillar Count !! Explosion Count | ! Per Pillar !! Pillar Count !! Per Pillar !! Pillar Count !! Explosion Count | ||
|- | |- | ||
| align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds | | align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 6 (3 per side) || rowspan=2 | 3 || rowspan=2 | 6 (3 per side) || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || -20% || -20% | | align="left" | [Enhanced] || -20% || -20% | ||
Line 73: | Line 73: | ||
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets. | **When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets. | ||
*On most enemies, '''Grand Cross''' will deal an average of {{formatnum:{{#expr: 312*6 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*6 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (312*6 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*6 + (85*8 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage. | *On most enemies, '''Grand Cross''' will deal an average of {{formatnum:{{#expr: 312*6 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*6 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (312*6 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*6 + (85*8 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage. | ||
* | *Since the skill appears on both sides of you, only enemies that you can pass through, such as [[11-4|Debrian Nasod Carrier]] or [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] can take damage from the pillars on that side as well. As such, if all 6 pillars hit, '''Grand Cross''' can deal a maximum total of up to {{formatnum:{{#expr: 312*6 + (352*36 + 1916)*1.5}}}}% Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*6 + (352*36 + 1916)*1.5)*1.44}}}}% Physical Damage. | ||
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun. | *While charging the attack, the charge aura does not do damage, but it does inflict hitstun. | ||
*MP Cost reduction also applies to charging. | *MP Cost reduction also applies to charging. |
Revision as of 20:14, 22 June 2019
File:LKTrans6.png | [Special Active: Bravery] Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge. |
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Lord Knight : Transcendent | 95 |
Skill Information
PvE
Level Required | Damage (Physical) | Charged | Lethargy (At Stage 2) |
Max Hits | MP Usage | Cooldown | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shockwave | Explosion | Massive Explosion | Damage | Range | Duration | Stages | All Speed Decrease | Physical/Magical Defense Decrease | Duration | Shockwave | Explosion | Massive Explosion | Initial | Additional | |||||
Per Pillar | Pillar Count | Per Pillar | Pillar Count | Explosion Count | |||||||||||||||
95 | 312% | 352% | 1916% | +25% per Stage | +50% per Stage | 0.5 Seconds per Stage | 2 | -10% | -15% | 10 Seconds | 2 | 6 (3 per side) | 3 | 6 (3 per side) | 2 | 1 | 250 MP | 25~50 MP | 21 Seconds |
[Enhanced] | -20% | -20% |
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Shockwave | Explosion | Massive Explosion | |
95 | 75% | 85% | 462% |
[Enhanced] |
Skill Traits
Heavy Grand Cross | Killing Blow (1) Grand Cross | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Lethargy Duration |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | Skill effect's duration increased to 130% | 13 Seconds |
Tips and Details
- While the skill is cross-shaped, the Z-axis parts of the skill are just for visual effect and do not deal damage. As such, the skill is unable to hit any foreground or background enemies, such as on the split paths in Forgotten Elrian Sanctum.
- The Explosion will only do 3 hits per pillar on tall enough targets. On most enemies, it will do 2 hits.
- When the Massive Explosion occurs, the Explosion part of the skill also occurs a second time, this time instantaneously instead of appearing one pillar at a time.
- Due to the small size of the Shockwave's pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
- The Explosion's pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
- When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
- On most enemies, Grand Cross will deal an average of 8,970% (2,163% in PvP) Physical Damage when fully charged. With the Heavy trait, it will deal an average of 12,916.8% (3,114.72% in PvP) Physical Damage.
- Since the skill appears on both sides of you, only enemies that you can pass through, such as Debrian Nasod Carrier or Drabaki can take damage from the pillars on that side as well. As such, if all 6 pillars hit, Grand Cross can deal a maximum total of up to 23,754% Physical Damage when fully charged. With the Heavy trait, it can deal up to 34,205.76% Physical Damage.
- While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
- MP Cost reduction also applies to charging.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | - |
▼ Damage decreased. | |
12/15/2016 | - |
| |
01/25/2017 | - |
▲ Shockwave damage increased. ▲ Explosion minimum damage increased. ▲ Giant Explosion minimum damage increased. ▼ Explosion maximum damage decreased. ▼ Giant Explosion maximum damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Shockwave damage decreased. |
07/27/2017 | - |
|
▼ Damage decreased. |
09/28/2017 | 10/18/2017 |
|
▼ Damage decreased. |
12/28/2017 | - |
| |
01/11/2018 | - |
| |
02/22/2018 | - |
▼ Damage decreased. | |
04/05/2018 | 04/18/2018 |
|
▲ Damage increased. |
01/17/2019 | 02/20/2019 |
▲ MP usage per 0.5s while charging increased. (Total charging time reduced) ▲ Damage/Range increase per stage increased. (Total increase unchanged) | |
|
▼ Damage decreased. |
Alternative Names
Transcendence Lord Knight Skills | ||||||
---|---|---|---|---|---|---|
|