Siege Mode: Difference between revisions
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*If a target is in range, Siege attacks will be aimed toward them when fired. | *If a target is in range, Siege attacks will be aimed toward them when fired. | ||
**Arrows will also aim at targets that are in range and below you by 1 platform. | **Arrows will also aim at targets that are in range and below you by 1 platform. | ||
* | *This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | ||
** | **The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | ||
* | **If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased. | *When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased. | ||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. |
Revision as of 17:31, 23 June 2019
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Ranger | 20 | Basic Training Skill Quest |
Skill Information
PvE
PvP
Level Required | Straight Shot ![]() |
Arched Shot ![]() | ||
---|---|---|---|---|
Damage (Magical) | Damage (Magical) | |||
Normal | When Consuming NF | Normal | When Consuming NF | |
20 | 90% | 108% | 102% | 122% |
[Enhanced] | 108% | 130% | 122% | 147% |
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
---|---|
Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Related Skills
Daybreaker
|
Tips and Details
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
- The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
- If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/13/2012 | - |
▲ Both Z and X shots naturally pierce once allowing them to hit two targets. ▲ All passives now apply to Siege X, not just Siege Swift. ▼ Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation. | |
01/17/2013 | 06/04/2013 |
▲ Knockback force from Siege Z reduced. | |
06/27/2013 | - |
▼ Only Hawkeye passive now influences the damage of this skill. | |
07/23/2015 | - |
▲ Z attacks will be aimed toward enemies when fired. ▲ Can consume NF and fires a powerful arrow. | |
07/30/2015 | - |
▼ Z/X MP Usage increased. | |
10/08/2015 | 03/16/2016 |
|
▼ Damage decreased. |
02/18/2016 | - |
| |
03/10/2016 | - |
| |
11/03/2016 | 11/23/2016 |
▼ Damage decreased. | |
12/29/2016 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
Alternative Names