Sharp Fall: Difference between revisions
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| [[Image:SHOCK HO.png]] | | [[Image:SHOCK HO.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 sec.<br>Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.<br>(Can only be activated in midair) | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During awakening) !! colspan=2 | [[Status Effects|Faint]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Fall !! Shock Wave !! Normal !! Awaken | |||
|- | |- | ||
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | | | align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 2559% → 4514 | | align="left" | [Enhanced] || 2559% → 4514% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Fall !! Shock Wave | |||
|- | |- | ||
| align=left | 45 || rowspan=2 | 230% || 905 | | align=left | 45 || rowspan=2 | 230% || 905% | ||
|- | |- | ||
| align="left" | [Enhanced] || 905% → 1597 | | align="left" | [Enhanced] || 905% → 1597% | ||
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<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
** | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | ||
** | *'''[Enhanced] Sharp Fall''' can deal up to {{formatnum:{{#expr: 650 + 4514}}}}% ({{formatnum:{{#expr: 230 + 1597}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: 650 + (4514*1.35)}}}}% ({{formatnum:{{#expr: 230 + (1597*1.35)}}}}% in PvP) Physical Damage. | ||
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% ({{formatnum:{{#expr: (230 + 1597)*1.2}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: (650 + (4514*1.35))*1.2}}}}% ({{formatnum:{{#expr: (230 + (1597*1.35))*1.2}}}}% in PvP) Physical Damage. | |||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
<br> | <br> | ||
Revision as of 22:10, 23 June 2019
File:SHOCK HO.png | [Special Active: Strength] Quickly fall down from the air to create a shockwave. The target inflicted with shockwave is stunned for 2 sec. Damage of shockwave increased and duration of stun increased by 1 sec. while awakened. (Can only be activated in midair) |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Physical) | Shockwave Damage Increase (During awakening) |
Faint Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fall | Shock Wave | Normal | Awaken | ||||
45 | 650% | 2559% | +35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
[Enhanced] | 2559% → 4514% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Fall | Shock Wave | |
45 | 230% | 905% |
[Enhanced] | 905% → 1597% |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Tips and Details
- The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
- With [Enhanced], the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
- [Enhanced] Sharp Fall can deal up to 5,164% (1,827% in PvP) Physical Damage at max height. When in awakening, it can deal up to 6,743.9% (2,385.95% in PvP) Physical Damage.
- With the Empowered trait, the skill can deal up to 6,196.8% (2,192.4% in PvP) Physical Damage at max height. When in awakening, it can deal up to 8,092.68% (2,863.14% in PvP) Physical Damage.
- The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
- This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▼ Unable to hit the enemies above or below the platform. | |
07/23/2015 | - |
▲ X-axis Range increased. | |
07/30/2015 | - |
▲ Damage increased. ▲ Shockwave range increased. ▲ Falling speed increased. ▲ Invincible while falling.
| |
01/14/2016 | - |
| |
04/27/2017 | - |
▲ Damage increased. | |
02/22/2018 | - |
▲ [Enhanced] damage increase limit removed. ▲ Fall damage increased. ▼ Shock Wave damage decreased. | |
02/23/2018 | - |
▲ Fall damage increased. ▲ Shock Wave damage increased. | |
04/05/2018 | 04/18/2018 |
|
▲ Damage increased. |
Alternative Names