Sharp Fall: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) |
No edit summary |
||
Line 8: | Line 8: | ||
|- | |- | ||
| [[Image:SHOCK HO.png]] | | [[Image:SHOCK HO.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 sec.<br>Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.<br>(Can only be activated in midair) | ||
|- | |- | ||
| | | | ||
Line 32: | Line 32: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During awakening) !! colspan=2 | [[Status Effects|Faint]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Fall !! Shock Wave !! Normal !! Awaken | |||
|- | |- | ||
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | | | align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 2559% → 4514 | | align="left" | [Enhanced] || 2559% → 4514% | ||
|} | |} | ||
Line 46: | Line 44: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan= | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Fall !! Shock Wave | |||
|- | |- | ||
| align=left | 45 || rowspan=2 | 230% || 905 | | align=left | 45 || rowspan=2 | 230% || 905% | ||
|- | |- | ||
| align="left" | [Enhanced] || 905% → 1597 | | align="left" | [Enhanced] || 905% → 1597% | ||
|} | |} | ||
<br> | <br> | ||
Line 72: | Line 68: | ||
== Tips and Details == | == Tips and Details == | ||
*The | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
** | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation. | ||
** | *'''[Enhanced] Sharp Fall''' can deal up to {{formatnum:{{#expr: 650 + 4514}}}}% ({{formatnum:{{#expr: 230 + 1597}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: 650 + (4514*1.35)}}}}% ({{formatnum:{{#expr: 230 + (1597*1.35)}}}}% in PvP) Physical Damage. | ||
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% ({{formatnum:{{#expr: (230 + 1597)*1.2}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: (650 + (4514*1.35))*1.2}}}}% ({{formatnum:{{#expr: (230 + (1597*1.35))*1.2}}}}% in PvP) Physical Damage. | |||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
<br> | <br> | ||