Sweep Rolling: Difference between revisions

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| {{SkillText|ForceField}}
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| align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
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| align="left" | [Enhanced] || 424% → 636%
| align="left" | [Enhanced] || 423% → 635%
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== Tips and Details ==
== Tips and Details ==
*If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
**Eve cannot be hit for a short moment when she releases the triangle.
***Eve cannot be hit for the second when she releases the triangle.
**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
**While being held in place, it will not be affected by the [[El Crystal Spectrum]].
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|'''Frozen''']] will still cancel it.
**'''Sweep Rolling''' will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around {{formatnum:{{#expr: 423*1.375}}}}% damage with '''[Enhanced]''').
**Without the skill note, the maximum charge damage cannot be achieved.
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423 + (423*1.023) + (423*1.047) + (423*1.069) + (423*1.092) + (423*1.115) + (423*1.14) + (423*1.163) + (423*1.187) + (423*1.21) + (423*1.234) + (423*1.258) + (423*1.279) + (423*1.303) + (423*1.326) + (423*1.35) + (423*1.369) + (423*1.375)}}}}% Magical Damage if it is charged the entire time.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423*18}}}}% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)

Revision as of 16:44, 29 June 2019

File:SweepRolling.png [Special Active: Strength]
Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Electra 15


Skill Information

PvE

Level Required Triangle Damage (Magical) Max Hits Duration MP Usage Cooldown
15 353% → 530% 18 7 Seconds 200 MP 14 Seconds
[Enhanced] 423% → 635%

PvP

Level Required Triangle Damage (Magical)
15 114% → 171%
[Enhanced] 137% → 205%


Skill Traits

Absorbing Sweep Rolling Regenerating (1) Sweep Rolling
Attribute Effect Attribute Effect Details
MP Recovery
MP Gain of the skill increased to 130% 50% chance of regaining 50% of the MP Usage 100 MP


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum File:CSPassive.png Overload


Tips and Details

  • Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
    • Eve cannot be hit for a short moment when she releases the triangle.
    • The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
    • The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
  • The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around 581.625% damage with [Enhanced]).
  • [Enhanced] Sweep Rolling will deal up to 9,111.42% Magical Damage if it is charged the entire time.
  • [Enhanced] Sweep Rolling will deal up to 7,614% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
  • The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
  • Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
  • If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]


Updates

Date Changes
KR NA PvE PvP
11/07/2013 -

Initial triangle size increased.

Initial attack increased.

Damage boost from charging increased.

04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.

08/20/2015 -
  • Renamed Sweep Rolling.
01/12/2017 -

Damage increased.

04/27/2017 -

Damage increased.

Damage decreased.

06/29/2017 -
  • Fixed issue where Damage Modifier not work in Reactive Mode.
04/05/2018 04/18/2018

Damage increased.


Alternative Names

Server Name Translation
South Korea 스위프 롤링 Sweep Rolling
Japan スイープローリング Sweep Rolling
China (Simplified Chinese) 翻滚扫描 Sweep Rolling
North America Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
Germany Elektronenschraube Electron Screw
Spain Hélice de electrones Electron Helix
France Vrille d'électrons Electron Spin
Italy Vite di Elettroni Electron Spin
Poland Elektro-Śruba Electro Screw
Brazil Circuito Giratório Spinning Circuit


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