Sweep Rolling: Difference between revisions
From Elwiki
No edit summary |
|||
Line 7: | Line 7: | ||
|- | |- | ||
| | | | ||
| {{SkillText|ForceField}} | | {{SkillText|ForceField|SweepRolling}} | ||
{{SkillText|CoreActivation}} | {{SkillText|CoreActivation}} | ||
{{SkillText|True|1.2}} | {{SkillText|True|1.2}} | ||
Line 31: | Line 31: | ||
| align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | | align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 423% → 635% | ||
|} | |} | ||
Line 69: | Line 69: | ||
== Tips and Details == | == Tips and Details == | ||
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. | |||
**Eve cannot be hit for a short moment when she releases the triangle. | |||
**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. | |||
** | **The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|'''Frozen''']] will still cancel it. | ||
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around {{formatnum:{{#expr: 423*1.375}}}}% damage with '''[Enhanced]'''). | |||
* | *'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423 + (423*1.023) + (423*1.047) + (423*1.069) + (423*1.092) + (423*1.115) + (423*1.14) + (423*1.163) + (423*1.187) + (423*1.21) + (423*1.234) + (423*1.258) + (423*1.279) + (423*1.303) + (423*1.326) + (423*1.35) + (423*1.369) + (423*1.375)}}}}% Magical Damage if it is charged the entire time. | ||
*'''[Enhanced] Sweep Rolling''' will deal up to {{formatnum:{{#expr: 423*18}}}}% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough). | |||
* | *The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds. | ||
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles. | *Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles. | ||
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014) | *There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014) |
Revision as of 16:44, 29 June 2019
File:SweepRolling.png | [Special Active: Strength] Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging) |
Force Field Skill
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Electra | 15 |
Skill Information
PvE
Level Required | Triangle Damage (Magical) | Max Hits | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
15 | 353% → 530% | 18 | 7 Seconds | 200 MP | 14 Seconds |
[Enhanced] | 423% → 635% |
PvP
Level Required | Triangle Damage (Magical) |
---|---|
15 | 114% → 171% |
[Enhanced] | 137% → 205% |
Skill Traits
Absorbing Sweep Rolling | Regenerating (1) Sweep Rolling | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Recovery | ||
MP Gain of the skill increased to 130% | 50% chance of regaining 50% of the MP Usage | 100 MP |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
- Eve cannot be hit for a short moment when she releases the triangle.
- The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
- The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
- The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around 581.625% damage with [Enhanced]).
- [Enhanced] Sweep Rolling will deal up to 9,111.42% Magical Damage if it is charged the entire time.
- [Enhanced] Sweep Rolling will deal up to 7,614% Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
- The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
- Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
- There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
- If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Initial triangle size increased. ▲ Initial attack increased. ▲ Damage boost from charging increased. | |
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. | |
08/20/2015 | - |
| |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Damage decreased. |
06/29/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names