Fatal Wound: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|ZKVlpywk-jQ|300}}</div>
<div style="float: right;">{{#ev:youtube|ZKVlpywk-jQ|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:BleedingSlicer.png]]<br>
| [[Image:BleedingSlicer.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair, causing targets to [[Status Effects|Bleed]]. Attacking a target with the debuff will cause the duration to last longer.
| '''[Active]''' Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair, causing targets to [[Status Effects|Bleed]]. Attacking a target with the debuff will cause the duration to last longer.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''


|-
|-
| [[Veteran Commander]]
| [[Veteran Commander]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>75SP</center>
| align=center | 75 SP
| <center>[[Air Slicer]]</center>
| align=center | [[Air Slicer]]
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|NA=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="2" {{!}} '''Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Duration'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Bleed Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Mp Usage'''</center>
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Ground'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Air'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Lv.5 [[Air Slicer]]'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} 1  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} align=center {{!}} 100%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125%
{{!}} align=center {{!}} 125%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center rowspan=6 {{!}} 50% per<br>Second
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 50% per Second
{{!}} align=center {{!}} 2.2 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 MP
{{!}} align=center rowspan=6 {{!}} 30 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 6 Seconds
{{!}} align=center rowspan=6 {{!}} 6 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
{{!}} align=center {{!}} 150%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 188%
{{!}} align=center {{!}} 188%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 2.5 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%  
{{!}} align=center {{!}} 200%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} align=center {{!}} 250%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 2.8 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} align=center {{!}} 250%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 313%
{{!}} align=center {{!}} 313%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 3.2 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}} align=center {{!}} 300%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
{{!}} align=center {{!}} 375%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}} align=center {{!}} 3.5 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} align=center {{!}} 350%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 438%
{{!}} align=center {{!}} 438%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 3.8 Seconds
{{!}}}
{{!}}}


|KR=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Bleed Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Lv.5 [[Air Slicer]]'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 100%
{{!}} align=center {{!}} 125%
{{!}} align=center rowspan=6 {{!}} 50% per<br>Second
{{!}} align=center {{!}}  Seconds
{{!}} align=center rowspan=6 {{!}} 30 MP
{{!}} align=center rowspan=6 {{!}} 6 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 150%
{{!}} align=center {{!}} 188%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 200%
{{!}} align=center {{!}} 250%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 250%
{{!}} align=center {{!}} 313%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 300%
{{!}} align=center {{!}} 375%
{{!}} align=center {{!}} 8 Seconds
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 350%
{{!}} align=center {{!}} 438%
{{!}} align=center {{!}}  Seconds
{{!}}}
}}
<br>
<br>
==Tips & Details==
==Tips & Details==
*'''Bleeding Slicer''' can also be used in the air.
*'''Bleeding Slicer''' can also be used in the air.
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*'''Bleeding Slicer''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
*'''Bleeding Slicer''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
**The air version of '''Bleeding Slicer''' negates the weak hitstun, but activates slower.
**The air version of '''Bleeding Slicer''' negates the weak hitstun, but activates slower.
<br>


== Updates ==
*1/17/2013 KR
**Increased initial Bleed duration.
<br>
<br>


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*The release of '''Bleeding Slicer''' has modified the former Bleed icon to [[Status Effects|Leg Wound]]. The old Bleed icon was then used for '''Bleeding Slicer'''.
*The release of '''Bleeding Slicer''' has modified the former Bleed icon to [[Status Effects|Leg Wound]]. The old Bleed icon was then used for '''Bleeding Slicer'''.
<br>
<br>
== Updates ==
 
*1/17/2013 KR
**DoT duration increased.
<br>
{{VCSkills}}
{{VCSkills}}
[[Category:Veteran Commander Skills]]

Revision as of 03:23, 16 March 2013

[Active] Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair, causing targets to Bleed. Attacking a target with the debuff will cause the duration to last longer.


Requirements

Class Master SP Requirement Skill Requirement
Veteran Commander Lv.5 75 SP Air Slicer


Skill Information

NA

Skill Level Damage(Magical) Bleed Duration MP Usage Cooldown
Normal Lv.5 Air Slicer Bleed
1 100% 125% 50% per
Second
2.2 Seconds 30 MP 6 Seconds
2 150% 188% 2.5 Seconds
3 200% 250% 2.8 Seconds
4 250% 313% 3.2 Seconds
5 (M) 300% 375% 3.5 Seconds
6 350% 438% 3.8 Seconds

KR

Skill Level Damage(Magical) Bleed Duration MP Usage Cooldown
Normal Lv.5 Air Slicer Bleed
1 100% 125% 50% per
Second
Seconds 30 MP 6 Seconds
2 150% 188% Seconds
3 200% 250% Seconds
4 250% 313% Seconds
5 (M) 300% 375% 8 Seconds
6 350% 438% Seconds


Tips & Details

  • Bleeding Slicer can also be used in the air.
  • If you continue to attack a target afflicted with this debuff, the duration will extend by a small amount depending on your damage output (not hits).
    • Additionally, if you attack them with Bleeding Slicer again before the debuff expires, you will "stack" the debuff (similar to fire/ice/poison elements) and increase the DoT along with resetting the duration. Can be stacked up to 3 times. This makes the debuff one of the potentially strongest DoT attacks in the game.
  • Bleeding Slicer's hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
    • The air version of Bleeding Slicer negates the weak hitstun, but activates slower.


Updates

  • 1/17/2013 KR
    • Increased initial Bleed duration.


Trivia

  • The release of Bleeding Slicer has modified the former Bleed icon to Leg Wound. The old Bleed icon was then used for Bleeding Slicer.


Template:VCSkills