Magic Knight: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
'''''NOTE''''': Fireball Damage is calculated before [[Enhanced Fireball]].
 
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! width="30%" |Image
[[Image:Mk1.png]]  
! width="50%" |Description
! width="20%" |Damage <br>'''''NOTE''''': Fireball Damage is calculated before [[Enhanced Fireball]].
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| '''Knockback Slash'''  
| '''Knockback Slash'''  
An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback.
An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback.
| 120% Phy. Damage 160% Phy. Damage 200% Phy. Damage
|  
{{CDR}} <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} 200% Phy. Damage
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**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Shorter dash distance on X command.
**Shorter dash distance on X command.
| 120% Phy. Damage 160% Phy. Damage 270% Mag. Damage
|  
{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CX}} 270% Mag. Damage
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*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
| 200% Phy. Damage 200% Mag. Damage
|  
{{CDR}}{{CU}} <br>
{{CX}} 200% Phy. Damage <br>
{{CZ}} 200% Mag. Damage
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Revision as of 08:38, 18 March 2013

Magic Knight
Full Name
Elsword
Class
Magic Knight
Weapon
Sword, Magic, Fireballs
Feel the burn!


Magic Knight

Specialty

The Magic Knight is a swordsman with magical abilities. He has a flaming fist that throws fireballs to both distract and destroy. This gives the otherwise close quarter fighter a few ranged attacks that can be combined to make the hot headed Elsword an incendiary opponent. The Magic Knight is uniquely suited to control large mobs.

Magic Knight can also be obtained by using the Cash Shop item: Magic Knight's Medal


Background

During his travels, Elsword found out that he was very vulnerable to magical type attacks. He decides to go to Echo for help, who told him the only way to cover up this weakness was to become a Magic Knight. Elsword decides to become one in order to cover up this weakness. He absorbed some magical powers through a ritual, and became a Magic Knight. Being able to use magic attacks now allows Elsword to become a more balanced character, specializing in both Melee and Ranged attacks.


First Class Advancement

Elsword is required to be Lv15 to begin his first class advancement.
After completing the Knight quest chain, Elsword can decide between advancing as a Sword Knight or Magic Knight or Sheath Knight.

Magic Knight

  1. Clear the Underground Waterway within 10 minutes on Hard or higher. (☆☆)
  2. Collect 30 Runic Power Crystals, 10 Dead Tree Pieces, and 5 Intermediate Mana Potions
    • Chat with Echo to start this quest.
    • You can loot Runic Power Crystal from the Ghost Magician in the Shadow Forest (Any Difficulty).
    • You can loot Dead Tree Pieces from the White Ghost Magician in the Underground Waterway (Any Difficulty).
    • You can buy the Intermediate Mana Potion from Echo.
  3. Clear Wally's Castle on Hard with at least a B rank or above.
  4. Collect the 'Exequatur of Velder Principality' from Wally's Guardians at Wally's Caste on Very Hard mode. (☆☆☆)


At Lv35, a Magic Knight can advance into a Rune Slayer.

Skill Tree


Additional Combos

Image Description Damage
NOTE: Fireball Damage is calculated before Enhanced Fireball.
Knockback Slash

An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback.


120% Phy. Damage
160% Phy. Damage
200% Phy. Damage

File:Mk2.png

Fireball Dash

Elsword does his dash attack and slides toward the opposite direction and launches out a large fireball that can pierce through enemies.

  • Post KR 2/14 patch:
    • Lesser delay after shooting fireball(Rune for Rune Slayer).
    • Shorter dash distance on X command.


120% Phy. Damage
160% Phy. Damage
270% Mag. Damage

File:Mk3.png

Aerial Fireball

After dashing into the air, Elsword summons out a fireball that deals magical damage (doesn't knock down).

  • Post KR 2/14 patch:
    • Removed hang time after shooting fireball.


200% Phy. Damage
200% Mag. Damage


Skills

Special Active

Wind Blade
Rising Slash
Sword Fire lock.gif
Storm Blade
Phoenix Talon lock.gif


Active

File:ElSkill8.png Stoic
Fire Fist lock.gif

Buff

Power Adrenaline
Magic Adrenaline

Passive

Counter Chance
Intermediate Magic Training
Enhanced Fireball
Powerful Mind


Trivia

  • Magic Knight does not have any Buff skill in which his mystical blades will act as a extension of his own sword, unlike Armageddon Blade or Phantom Sword.


Characters