Sword Fall: Difference between revisions

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| {{SkillText|Heavy|144|120}} || 12 Seconds || {{SkillText|Critical|130}} || 195 MP
| {{SkillText|Heavy|144|120}} || 12 Seconds || {{SkillText|Critical|130}} || 195 MP
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=4 | Mode !! colspan=8 | Regular
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=4 | Normal !! colspan=4 | Destruction
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 793*6}}}}% || {{formatnum:{{#expr: 793*6*5}}}}% || {{formatnum:{{#expr: 793*6*1.44}}}}% || {{formatnum:{{#expr: 793*6*5*1.44}}}}% || {{formatnum:{{#expr: 793*6*1.5}}}}% || {{formatnum:{{#expr: 793*6*5*1.5}}}}% || {{formatnum:{{#expr: 793*6*1.44*1.5}}}}% || {{formatnum:{{#expr: 793*6*5*1.44*1.5}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 302*6}}}}% || {{formatnum:{{#expr: 302*6*5}}}}% || {{formatnum:{{#expr: 302*6*1.44}}}}% || {{formatnum:{{#expr: 302*6*5*1.44}}}}% || {{formatnum:{{#expr: 302*6*1.5}}}}% || {{formatnum:{{#expr: 302*6*5*1.5}}}}% || {{formatnum:{{#expr: 302*6*1.44*1.5}}}}% || {{formatnum:{{#expr: 302*6*5*1.44*1.5}}}}%
|}
|}
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===KR===
===KR===
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage.
**If all swords were to connect, '''[Enhanced] Sword Fall''' can deal a total of up to {{formatnum:{{#expr: 793*30}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.44}}}}% with the '''Heavy''' trait.
*In '''Destruction''' mode, the skill will deal an average of {{formatnum:{{#expr: 793*10*1.5}}}}% ({{formatnum:{{#expr: 302*10*1.5}}}}% in PvP) Physical Damage, or {{formatnum:{{#expr: 793*10*1.5*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.5*1.44}}}}% in PvP) with the '''Heavy''' trait. If all hits connect, it can deal a total of up to {{formatnum:{{#expr: 793*30*1.5}}}}% ({{formatnum:{{#expr: 302*30*1.5}}}}% in PvP) Physical Damage, or {{formatnum:{{#expr: 793*30*1.5*1.44}}}}% ({{formatnum:{{#expr: 302*30*1.5*1.44}}}}% in PvP) with the '''Heavy''' trait.
<br>
<br>



Revision as of 03:57, 16 July 2019

{{

[Special Active: Strength]
Summons Conwell swords and rain them down on enemies.
Destruction Skill
  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • Conwell amount increased by 2.


}}

Requirements

Class Level Required
Sheath Knight 15


Skill Information

PvE

Level Required Falling Swords (Physical) Max Hits MP Usage Cooldown
15 678% 8 150 MP 10 Seconds
[Enhanced] 10

PvP

Level Required Falling Swords (Physical)
15 244%
[Enhanced]


Skill Information (06/20/2019 KR Patch)

PvE

Level Required Falling Swords
(Physical)
Max Hits MP Usage Cooldown
Max Hits Per Sword Number of Swords
15 661% 6 5 200 MP 14 Seconds
[Enhanced] 793%

PvP

Level Required Falling Swords (Physical)
15 252%
[Enhanced] 302%


Skill Traits

Heavy Sword Fall Critical Sword Fall
Attribute Effect Cooldown Attribute Effect MP Usage
Damage increased to 144%
Cooldown increased to 120%
12 Seconds MP Usage increased to 130%
Skill will ignore 50% defense (25% defense in PvP)
195 MP


Total Damage

Mode Regular
Normal Destruction
Normal Heavy Normal Heavy
Per Sword Max Per Sword Max Per Sword Max Per Sword Max
PvE 4,758% 23,790% 6,851.52% 34,257.6% 7,137% 35,685% 10,277.28% 51,386.4%
PvP 1,812% 9,060% 2,609.28% 13,046.4% 2,718% 13,590% 3,913.92% 19,569.6%


Related Skills

Master of Combat


Tips and Details

NA

  • [Enhanced] Sword Fall can deal a total of 6,780% (2,440% in PvP) Physical Damage, assuming all swords connect. With Heavy, it can deal up to 9,763.2% (3,513.6% in PvP) Physical Damage.
  • The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at [Enhanced] can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
  • The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well.
  • The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
  • Sword Fall does not follow map curves, so some swords may travel off the map if used on them.
  • You can move before the skill finishes, about after the 5th Conwell hits the ground.
  • There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.

KR

  • While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.


Old Version

  • Before the 10/29/2015 Korean patch, Sword Fall summoned only 4 swords, with its Skill Note increasing the number of swords to 8.


Updates

Date Changes
KR NA PvE PvP
03/29/2012 -

Damage increased.

MP Usage decreased.

11/06/2014 -

Falling Sword becomes faster.

Damage increased.

Cooldown increased.

  • Attacking style changed.
07/23/2015 -

Casting speed increased.

10/29/2015 03/16/2016

Number of swords increased.

Damage decreased.

04/21/2016 05/18/2016
  • Attacking style changed.
06/30/2016 -
  • Enhanced attribute changed to Heavy.
01/12/2017 -

Damage increased.

04/27/2017 -

Damage increased.

  • None
06/15/2017 06/28/2017

Freeze frames decreased.

07/27/2017 -

Damage decreased.

02/22/2018 -

Invincibility frames increased.

Damage increased.

  • None
04/05/2018 04/18/2018

Damage increased.

06/28/2018 07/11/2018

Damage increased.

06/20/2019 -
  • Skill feature changed.
  • Icon changed from to


Alternative Names

Server Name Translation
South Korea 소드 폴 Sword Fall
Japan ソードフォール Sword Fall
Taiwan (Traditional Chinese) 月下美人 Queen of the Night
China (Simplified Chinese) 剑狱降临 Sword Prison Befall
Germany Schwertfall Sword Fall
Spain Caída de espada Sword Fall
France Coup de taille Cut Strike
Italy Caduta di Spade Sword Fall
Poland Grad Mieczy Sword Shower
United Kingdom Sword Slam
Brazil Punição de Lâminas Blade Punishment


Template:StKSkills