Sword Fall/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Elsword | |Character=Elsword | ||
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| {{SkillText|Destruction}} | | {{SkillText|Destruction}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | *It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front. | ||
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | *This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos. | ||
* | *Similar to regular '''Sword Fall''', the 8th hitbox on this skill is very narrow. Enemies hit even slightly off-center will receive 7 hits. | ||
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