Magic Staff: Difference between revisions
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→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*The energy balls push enemies a lot more than fireballs; spamming them will greatly push the enemies. | *The energy balls push enemies a lot more than fireballs; spamming them will greatly push the enemies. | ||
*The MP regain doesn't only affect the staff hits, it also affects all hits including special actives. | *The MP regain doesn't only affect the staff hits, it also affects all hits including special actives. | ||
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*'''Space Impact''' can also activate [[elements]], [[Special Effect|Special Attack Effects]], and Critical damage. | *'''Space Impact''' can also activate [[elements]], [[Special Effect|Special Attack Effects]], and Critical damage. | ||
*'''Space Impact''' will trigger itself guaranteed on enemies close to each other, even back onto a target that was already hit previously, effectively making it do splash damage. | *'''Space Impact''' will trigger itself guaranteed on enemies close to each other, even back onto a target that was already hit previously, effectively making it do splash damage. | ||
===NA=== | |||
*Be aware that '''Space Impact''' actually deals '''Physical Damage''', despite what the tooltip says. The damage is also slightly lower, at '''327%''' for level 3 and 4, but due to Dimension Witch's high Physical Attack (especially when taking buffs and passives into account), this still makes it deal a lot more damage than if it were Magical Damage. | |||
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