Ain: Difference between revisions
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| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| Attacks 3 times with a projected sword and finishes with a multihit blast. | | Attacks 3 times with a projected sword and finishes with a multihit blast. | ||
| | | | ||
{{CZ}} 160% Phy. Damage<br> | {{CZ}} 160% Phy. Damage<br> | ||
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When the enemy has 3 '''El Dain stacks''', the final {{CRoX}} will cause a multihit Circular Magic Blast that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects) | When the enemy has 3 '''El Dain stacks''', the final {{CRoX}} will cause a multihit Circular Magic Blast that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects) | ||
*If the enemy doesn't have 3 '''El Dain stacks''', it will be blasted away. | *If the enemy doesn't have 3 '''El Dain stacks''', it will be blasted away. | ||
| | | | ||
{{CX}} 286% Mag. Damage<br> | {{CX}} 286% Mag. Damage<br> | ||
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| Recovery {{CZ}}/{{CX}} | | Recovery {{CZ}}/{{CX}} | ||
| Strikes enemies feet with a projected sword. | | Strikes enemies feet with a projected sword. | ||
| | | | ||
{{CZ}}/{{CX}} 277% Phy. Damage | {{CZ}}/{{CX}} 277% Phy. Damage | ||
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|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! KR !! NA | ! KR !! NA | ||
|- | |||
| 12/29/2016 || - || align="left" | | |||
{{buff|Movement delay after {{CZ}} and {{CZ}}{{CZ}} reduced.}} | |||
*Fixed Recovery {{CZ}}/{{CX}} not working. | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{nerf|Duration of {{CX}}{{CX}}{{CX}}{{CRoX}}'s Circular Magic Blast reduced.}} | |||
{{buff|Hit speed of {{CX}}{{CX}}{{CX}}{{CRoX}}'s Circular Magic Blast increased.}} | |||
|- | |||
| 07/27/2017 || - || align="left" | | |||
{{buff|Recovery {{CZ}}/{{CX}} no longer knocks down.}} | |||
|- | |- | ||
| 06/28/2018 || 07/11/2018 || align="left" | | | 06/28/2018 || 07/11/2018 || align="left" | | ||
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== Gallery == | == Gallery == | ||
:''Full Gallery: [[Ain/Gallery]] | |||
=== Artwork === | === Artwork === | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
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File:AinPortrait.png|'''Ain''''s Portrait, with effects. | File:AinPortrait.png|'''Ain''''s Portrait, with effects. | ||
File:AinPortraitCreation.png|'''Ain''''s Awakening Portrait. | File:AinPortraitCreation.png|'''Ain''''s Awakening Portrait. | ||
File:AinCutin.png|'''Ain''''s Skill Cut-in. | File:AinCutin.png|'''Ain''''s Skill Cut-in. | ||
File:AinCutinCreation.png|'''Ain''''s Awakening Mode Skill Cut-in. | File:AinCutinCreation.png|'''Ain''''s Awakening Mode Skill Cut-in. | ||
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File:AinChibiCreation.png|'''Ain''''s Awakening Mode Chibi Portrait. | File:AinChibiCreation.png|'''Ain''''s Awakening Mode Chibi Portrait. | ||
File:Ain Head Portrait.png|'''Ain''''s Head Portrait. | File:Ain Head Portrait.png|'''Ain''''s Head Portrait. | ||
File:Ain 10th.jpg|'''Ain''''s 10th Anniversary Skill Cut-in. | File:Ain 10th.jpg|'''Ain''''s 10th Anniversary Skill Cut-in. | ||
File:AinConcept1.jpg|Concept art. | File:AinConcept1.jpg|Concept art. | ||
File:AinConcept2.jpg|Concept art. | File:AinConcept2.jpg|Concept art. | ||
</Gallery> | </Gallery> | ||
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File:AinHead.png|Ain's head size reduced after 12/14/2017 KR patch. | File:AinHead.png|Ain's head size reduced after 12/14/2017 KR patch. | ||
File:AinCashCutin.gif|Animated Item Mall Custom Skill Cut-in. | File:AinCashCutin.gif|Animated Item Mall Custom Skill Cut-in. | ||
File:Ain Pre Creation.png|Ain's character pre-creation screen. | File:Ain Pre Creation.png|Ain's character pre-creation screen. | ||
File:Ain3.png|'''Ain''' posters. | File:Ain3.png|'''Ain''' posters. | ||
File:Ain4.png|'''Ain''''s chibi portrait poster. | File:Ain4.png|'''Ain''''s chibi portrait poster. | ||
File:AinPoster.png|'''Ain''' poster. | File:AinPoster.png|'''Ain''' poster. | ||
File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview. | File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview. | ||
File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before pre-release event. | File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before pre-release event. | ||
File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video. | File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video. | ||
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*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''. | *'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''. | ||
**It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Elrianode#27: The Boy and the El|'''[Dungeon] The End and the Beginning''']]. | **It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Elrianode#27: The Boy and the El|'''[Dungeon] The End and the Beginning''']]. | ||
**'''Ain''' makes his true permanent formal introduction in the [[11-1|Hall of El]] story quest [[Story/Elrianode#Chapter 27: The Boy and the El|'''[Dungeon] Together, Once More''']]. After his permanent | **'''Ain''' makes his true permanent formal introduction in the [[11-1|Hall of El]] story quest [[Story/Elrianode#Chapter 27: The Boy and the El|'''[Dungeon] Together, Once More''']]. After his permanent introduction, '''Ain''' now maintains his existence through the Goddess [[Elria]]. | ||
* | *In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion. | ||
*Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead. | *Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead. | ||
**'''Ain''' has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking. | **'''Ain''' has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking. | ||
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**In the European servers, his backstory and his skill names are in Latin. | **In the European servers, his backstory and his skill names are in Latin. | ||
**Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym. | **Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym. | ||
*When awakened, '''Ain''' voice will sound louder and echoes more. | *When awakened, '''Ain''''s voice will sound louder and echoes more. | ||
*Wearing a [[Character_Customization_System#Faces|custom face]] will not change Spiritualism eyes. | *Wearing a [[Character_Customization_System#Faces|custom face]] will not change Spiritualism eyes. | ||
*'''Ain''' is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR. | *'''Ain''' is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR. | ||
*The word 'lofty' in Ain's first job names means extremely proud or high in stature. | *The word 'lofty' in Ain's first job names means extremely proud or high in stature. | ||
*Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class. | *Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class. | ||
*Ain is the first character to receive new [[Quick Voice]] lines in each path outside of [[3rd Jobs]]. | *Ain is the first character to receive new [[Quick Voice]] lines in each path outside of [[3rd Jobs]]. The other characters gained new Quick Voice lines later on. | ||
*'''Ain''' is the second character to have their Evil Tracer [[Ice Burners|Ice Burner]] set be based on a miniboss rather than a main boss and is the only [[Evil Tracer 3]] to be based on a miniboss. '''Ain''''s costume is based on [[Jin & In|Enslaved Demon In]]. | *'''Ain''' is the second character to have their Evil Tracer [[Ice Burners|Ice Burner]] set be based on a miniboss rather than a main boss and is the only [[Evil Tracer 3]] to be based on a miniboss. '''Ain''''s costume is based on [[Jin & In|Enslaved Demon In]]. | ||
** | **'''Ain''''s [[Evil Tracer]] and [[Evil Tracer 2]] sets are based on the minibosses [[5-3|Wise Dutor]] and [[8-2|Dark Wing Okypete]], respectively. | ||
*'''Ain''' in his Spiritualism form have a kind of a magic spell script surrounding him. The translation of this is "''Ainchase Ishmael - Disparate Force - Power of Goddess''". | *'''Ain''' in his Spiritualism form have a kind of a magic spell script surrounding him. The translation of this is "''Ainchase Ishmael - Disparate Force - Power of Goddess''". | ||
*When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path. | *When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path. | ||
<br> | <br> | ||