Double Gunhawk: Difference between revisions
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*Minimum assumes 2 hits per stage. | *Minimum assumes 2 hits per stage. | ||
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one. | *Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one. | ||
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== Related Skills == | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[Image:Bloodia9.png]] | |||
| align="center" width="150" | [[Chain Powder]] | |||
| width="40" | [[File:CRPassive2.png]] | |||
| align="center" width="150" | [[Saw Blade]] | |||
| width="40" | [[File:CrRTrans5.png]] | |||
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}} | |||
|} | |||
<br> | <br> | ||
Revision as of 14:29, 10 August 2019
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 276% | 287% | 292% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 303% | 316% | 321% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 110% | 115% | 117% |
[Enhanced] | 120% | 125% | 128% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | |
---|---|---|
Attribute Effect | MP Cost | Attribute Effect |
MP Usage decreased to 80% | 160 MP | Skill will burn 2 MP per hit |
Total Damage (08/01/2019 KR Patch)
Mode | Regular | Over Strike | ||
---|---|---|---|---|
Minimum | Average | Minimum | Average | |
PvE | 1,880% | 13,196% | 2,256% | 15,835.2% |
PvP | 746% | 5,238% | 895.2% | 6,285.6% |
- Minimum assumes 2 hits per stage.
- Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
Related Skills
Chain Powder | Saw Blade | Frenzy Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall. |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
- The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names