Mega Electron Ball: Justice: Difference between revisions

From Elwiki
(27 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Mega Electron Ball}}
__NOTOC__{{Languages|Mega Electron Ball : Justice}}
<div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300}}</div>
<div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300|right}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Mega Electronball.PNG]]
| [[Image:Mega Electronball.PNG|54px]]
| {{SkillType|A}} Fire a big electron ball. If a summon is present, it will also fire a Mega Electron Ball as well. (Can also be activated in midair).
| {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well.
|-
|-
|
|
| {{SkillText|CoreActivation}}
| {{SkillText|CoreActivation}}
{{SkillText|ForceField}}
|-
{{SkillText|True|MEB}}
|
| {{SkillText|True|MEB}}
|}
|}
<br>  
<br>  
Line 16: Line 17:
{{#Widget:AdsenseSkill}}
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class           !! Level Required
! Class                 !! Level Required
|-
|-
| [[Eve|Nasod]] || 15
| [[Code: Architecture]] || 25
|}
|}
<br>
<br>
Line 27: Line 28:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=3 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion !! Size !! Range !! Charge Time
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration
|-
|-
| align="left" | 15 || rowspan=2 | 319% || rowspan=2 | 999% || N/A || rowspan=2 | 150% ~ 255% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
| align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] || 25%
| align="left" | [Enhanced] || 25%
Line 39: Line 40:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion
! Shock !! Explosion
|-
|-
| align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399%
| align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426%
|-
|-
| align="left" | [Enhanced]
| align="left" | [Enhanced]
Line 52: Line 53:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Mega Electron Ball !! colspan=2 | Regenerating (2) Mega Electron Ball
! Empowered Mega Electron Ball : Justice !! colspan=2 | Regenerating (2) Mega Electron Ball : Justice
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Cooldown
|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Empowered
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls
|-
! {{PvE}}
| {{formatnum:{{#expr: 342 + 1067}}}}% || {{formatnum:{{#expr: (342 + 1067)*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 137 + 426}}}}% || {{formatnum:{{#expr: (137 + 426)*2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2}}}}%
|}
|}
<br>
<br>
Line 77: Line 93:
| width="40" | [[File:CEUpgradeElectron.png]]  
| width="40" | [[File:CEUpgradeElectron.png]]  
| align="center" width="150" | [[Electron Upgrade]]
| align="center" width="150" | [[Electron Upgrade]]
|}
| valign="top" |
===[[Code: Sariel]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| align="center" width="150" | [[El Crystal Spectrum]]
|}
|}
|}
|}
Line 90: Line 98:


== Tips and Details ==
== Tips and Details ==
*'''Mega Electron Ball''' is similar to regular Electron Balls in behavior, though it is much larger and travels further.
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however.
**Due to being an active skill, it can also be thrown out at any point during a normal command combo.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**Like normal Electron Balls, '''Mega Electron Ball''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
***Due to its larger size, '''Mega Electron Ball''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*It should be noted that the charge key, which is the skill key you've assigned it to, can be held down even during cooldown and the time held down will count towards the charge time.
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*'''Mega Electron Ball''' is affected by [[Electron Accelerator]], [[Queen's Potential]], and [[El Crystal Spectrum]].
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
**With [[El Crystal Spectrum]], it is recommended that there is a distance between the target and Eve so that the effect of [[El Crystal Spectrum]] will be applied.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*1.2}}}}% in PvP) Physical Damage.
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*8*1.2}}}}% in PvP) Physical Damage.
<br>
<br>


== Trivia ==
== Trivia ==
*This is the second active skill to have a positive [[Knockdown]] value, the first being Rena's [[Siege Mode]]
[[File:Mega Electronball Justice.png|thumb|Unused '''Mega Electron Ball : Justice''' icon.]]
*In the game file, there's an unused icon for '''Mega Electron Ball : Justice'''.
<br>
<br>


Line 174: Line 188:
{{nerf|Damage decreased.}}
{{nerf|Damage decreased.}}
|-
|-
| 06/20/2019 || - || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*'''Mega Electron Ball''' is now divided into [[Mega Electron Ball : Overpower|Overpower]], [[Mega Electron Ball : Justice|Justice]] and [[Mega Electron Ball : Flash|Flash]].
{{buff|Damage increased.}}
*Moved to [[Code: Exotic]]'s, [[Code: Architecture]]'s and [[Code: Electra]]'s skill trees respectively.
{{buff|Changed to be completely physical damage.}}
*Changed level requirement to 25.
{{nerf|Max hold duration added.}}
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''.
*Moved from [[Eve|Nasod]] to [[Code: Architecture]]
**Level Requirement changed from Level 15 to Level 25.
|}
|}
<br>
<br>
Line 184: Line 201:
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=메가 일렉트론볼        |KRName=Mega Electronball
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼        |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update)
|FR=Méga tir d'électrons |FRName=Mega Electron Shot
|FR=Méga tir d'électrons |FRName=Mega Electron Shot
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot
Line 193: Line 210:
|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile
|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile
|BR=Mega Eletrobola |BRName=Mega Electron Ball
|BR=Mega Eletrobola |BRName=Mega Electron Ball
|NA=Mega Electron Ball (prior to the July 17, 2019 update)
}}
}}
<br>
<br>


{{EvSkills}}
{{CASkills}}
[[Category: Active Skills]]
[[Category: Deleted Skills]]

Revision as of 18:40, 17 August 2019

[Active]
Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)
The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)
If there are any summoned units, they will cast Mega Electron Ball as well.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • 25% chance to fire 2 Electron Balls.


Requirements

Class Level Required
Code: Architecture 25


Skill Information

PvE

Level Required Damage (Physical) Additional Electron Ball
Chance
Charge MP Usage Cooldown
Shock Explosion Size Range Charge Time Hold Duration
25 342% 1067% N/A 150% ~ 225% 125% ~ 156% 1 Second 5 Seconds 50 MP 6 Seconds
[Enhanced] 25%

PvP

Level Required Damage (Physical)
Shock Explosion
25 137% 426%
[Enhanced]


Skill Traits

Empowered Mega Electron Ball : Justice Regenerating (2) Mega Electron Ball : Justice
Attribute Effect Attribute Effect Cooldown
Damage increased to 120% 50% chance of lowering cooldown to 60% 3.6 Seconds


Total Damage

Mode Regular
Normal Empowered
Normal Two Electron Balls Normal Two Electron Balls
PvE 1,409% 2,818% 1,690.8% 3,381.6%
PvP 563% 1,126% 675.6% 1,351.2%


Related Skills

Code: Esencia

File:CAPassive3.png Queen's Potential
File:ElectronBooster.png Electron Accelerator
Electron Upgrade


Tips and Details

  • Nasod Scout, Oberon and Ophilia all are able to mimic this skill. Ferdinand will not, however.
    • A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
    • With all three summons active, the maximum total of electron balls fire is 4, or 8 with [Enhanced].
  • The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
    • Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
    • Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
  • You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
  • The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
    • Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
  • The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
  • Compared to Mega Electron Ball : Overpower and Mega Electron Ball : Flash, this skill has the most range when charged, but it has less damage than a charged Overpower and travels slower than Flash.
    • This is also the only one of the three where the Regenerating (2) trait only lowers the cooldown to 60% instead of 40%.
    • The lack of damage compared to Overpower is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with Electron Upgrade, this version also has a faster (instant) charge time compared to Flash.
  • Each Electron Ball fired by [Enhanced] Mega Electron Ball : Justice can deal up to 1,409% (563% in PvP) Physical Damage. With Empowered, each can deal up to 1,690.8% (675.6% in PvP) Physical Damage.
    • If the [Enhanced] effect triggers and you have all 3 summons out, the skill can deal a maximum total of 11,272% (4,504% in PvP) Physical Damage. With Empowered, it can deal a total of 13,526.4% (5,404.8% in PvP) Physical Damage.


Trivia

File:Mega Electronball Justice.png
Unused Mega Electron Ball : Justice icon.
  • In the game file, there's an unused icon for Mega Electron Ball : Justice.


Updates

Date Changes
KR NA PvE PvP
04/20/2015 -
  • Fixed explosion sound cutting off in the middle.
04/30/2015 -
  • Fixed charging sound still remaining even if you turn off the sound when using the skill.
08/20/2015 -

Charge feature removed, making this skill always fire a fully charged version.

MP cost increased to 50 MP.

08/27/2015 -

Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside.

04/07/2016 -
  • Fixed issue of Code: Empress not being able to use Mega Electron Ball even though having enough MP.
04/21/2016 05/18/2016

Charge feature added.

    • Take 1 second to charge, the skill will be automatically used after 5 seconds.
    • Increase size by 50% and range by 25%.
  • "Gigantic" attribute changed to "Empowered".
  • Fixed issue where MP Usage increase in [Enhanced] level.
06/30/2016 07/13/2016
07/14/2016 -
08/11/2016 -
11/16/2016 -
12/01/2016 -
12/29/2016 -

Damage increased.

04/27/2017 -

Damage increased.

  • None
06/15/2017 06/28/2017
  • Critical changed to Regenerating (2).
12/28/2017 -
  • Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A.
02/22/2018 -

Shock damage increased.

Explosion damage decreased.

04/05/2018 04/18/2018

Damage decreased.

06/20/2019 07/17/2019

Damage increased.

Changed to be completely physical damage.

Max hold duration added.

  • Name changed from Mega Electron Ball to Mega Electron Ball : Justice.
  • Moved from Nasod to Code: Architecture
    • Level Requirement changed from Level 15 to Level 25.


Alternative Names

Server Name Translation
South Korea 메가 일렉트론볼 : 저스티스
메가 일렉트론볼
Mega Electron Ball : Justice
Mega Electronball (prior to the June 20, 2019 update)
Japan メガエレクトロンボール Mega Electron Ball
China (Simplified Chinese) 电磁之核 Electromagnetic Core
North America Mega Electron Ball (prior to the July 17, 2019 update)
Germany Mega-Elektronengeschoss Mega Electron Shot
Spain Megaproyectil de electrones Mega Electron Projectile
France Méga tir d'électrons Mega Electron Shot
Italy Mega Proiettile di Elettroni Mega Electron Projectile
Poland Mega-Pocisk Elektronów Mega Electron Projectile
Brazil Mega Eletrobola Mega Electron Ball


Template:CASkills