Mega Electron Ball: Justice: Difference between revisions
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__NOTOC__{{Languages|Mega Electron Ball}} | __NOTOC__{{Languages|Mega Electron Ball : Justice}} | ||
<div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300}}</div> | <div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300|right}}</div> | ||
{| cellpadding="5" style=" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:Mega Electronball.PNG]] | | [[Image:Mega Electronball.PNG|54px]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well. | ||
|- | |- | ||
| | | | ||
| {{SkillText|CoreActivation}} | | {{SkillText|CoreActivation}} | ||
|- | |||
{{SkillText|True|MEB}} | | | ||
| {{SkillText|True|MEB}} | |||
|} | |} | ||
<br> | <br> | ||
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{{#Widget:AdsenseSkill}} | {{#Widget:AdsenseSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
{{!}}- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[ | | [[Code: Architecture]] || 25 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage ( | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Shock !! Explosion !! Size !! Range !! Charge Time | ! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration | ||
|- | |- | ||
| align="left" | | | align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 25% | | align="left" | [Enhanced] || 25% | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage ( | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Shock !! Explosion | ! Shock !! Explosion | ||
|- | |- | ||
| align="left" | | | align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Empowered Mega Electron Ball !! colspan=2 | Regenerating (2) Mega Electron Ball | ! Empowered Mega Electron Ball : Justice !! colspan=2 | Regenerating (2) Mega Electron Ball : Justice | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! | ! Attribute Effect !! Attribute Effect !! Cooldown | ||
! Cooldown | |||
|- | |- | ||
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds | | {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Normal !! colspan=2 | Empowered | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 342 + 1067}}}}% || {{formatnum:{{#expr: (342 + 1067)*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 137 + 426}}}}% || {{formatnum:{{#expr: (137 + 426)*2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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| width="40" | [[File:CEUpgradeElectron.png]] | | width="40" | [[File:CEUpgradeElectron.png]] | ||
| align="center" width="150" | [[Electron Upgrade]] | | align="center" width="150" | [[Electron Upgrade]] | ||
|} | |} | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*''' | *[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however. | ||
* | **A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**Like normal | **With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | ||
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | |||
* | **Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | ||
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. | |||
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | |||
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | *The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | ||
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | **Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | ||
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | *The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | ||
*''' | *Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
** | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | |||
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2}}}}% in PvP) Physical Damage. | |||
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr: (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*8*1.2}}}}% in PvP) Physical Damage. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
[[File:Mega Electronball Justice.png|thumb|Unused '''Mega Electron Ball : Justice''' icon.]] | |||
*In the game file, there's an unused icon for '''Mega Electron Ball : Justice'''. | |||
<br> | <br> | ||
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{{nerf|Damage decreased.}} | {{nerf|Damage decreased.}} | ||
|- | |- | ||
| 06/20/2019 || | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
*'''Mega Electron Ball''' | {{buff|Damage increased.}} | ||
*Moved | {{buff|Changed to be completely physical damage.}} | ||
* | {{nerf|Max hold duration added.}} | ||
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''. | |||
*Moved from [[Eve|Nasod]] to [[Code: Architecture]] | |||
**Level Requirement changed from Level 15 to Level 25. | |||
|} | |} | ||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR=메가 일렉트론볼 |KRName=Mega Electronball | |KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼 |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update) | ||
|FR=Méga tir d'électrons |FRName=Mega Electron Shot | |FR=Méga tir d'électrons |FRName=Mega Electron Shot | ||
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot | |DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot | ||
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|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile | |PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile | ||
|BR=Mega Eletrobola |BRName=Mega Electron Ball | |BR=Mega Eletrobola |BRName=Mega Electron Ball | ||
|NA=Mega Electron Ball (prior to the July 17, 2019 update) | |||
}} | }} | ||
<br> | <br> | ||
{{ | {{CASkills}} | ||
Revision as of 18:40, 17 August 2019
[Active] Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair) The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds) If there are any summoned units, they will cast Mega Electron Ball as well. | |
Core Activation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Architecture | 25 |
Skill Information
PvE
Level Required | Damage (Physical) | Additional Electron Ball Chance |
Charge | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Shock | Explosion | Size | Range | Charge Time | Hold Duration | ||||
25 | 342% | 1067% | N/A | 150% ~ 225% | 125% ~ 156% | 1 Second | 5 Seconds | 50 MP | 6 Seconds |
[Enhanced] | 25% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Shock | Explosion | |
25 | 137% | 426% |
[Enhanced] |
Skill Traits
Empowered Mega Electron Ball : Justice | Regenerating (2) Mega Electron Ball : Justice | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | 50% chance of lowering cooldown to 60% | 3.6 Seconds |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Empowered | |||
Normal | Two Electron Balls | Normal | Two Electron Balls | |
PvE | 1,409% | 2,818% | 1,690.8% | 3,381.6% |
PvP | 563% | 1,126% | 675.6% | 1,351.2% |
Related Skills
Code: Esencia
|
Tips and Details
- Nasod Scout, Oberon and Ophilia all are able to mimic this skill. Ferdinand will not, however.
- A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
- With all three summons active, the maximum total of electron balls fire is 4, or 8 with [Enhanced].
- The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
- Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
- Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
- You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
- The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
- The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
- Compared to Mega Electron Ball : Overpower and Mega Electron Ball : Flash, this skill has the most range when charged, but it has less damage than a charged Overpower and travels slower than Flash.
- This is also the only one of the three where the Regenerating (2) trait only lowers the cooldown to 60% instead of 40%.
- The lack of damage compared to Overpower is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with Electron Upgrade, this version also has a faster (instant) charge time compared to Flash.
- Each Electron Ball fired by [Enhanced] Mega Electron Ball : Justice can deal up to 1,409% (563% in PvP) Physical Damage. With Empowered, each can deal up to 1,690.8% (675.6% in PvP) Physical Damage.
- If the [Enhanced] effect triggers and you have all 3 summons out, the skill can deal a maximum total of 11,272% (4,504% in PvP) Physical Damage. With Empowered, it can deal a total of 13,526.4% (5,404.8% in PvP) Physical Damage.
Trivia
- In the game file, there's an unused icon for Mega Electron Ball : Justice.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
| |
04/30/2015 | - |
| |
08/20/2015 | - |
▲ Charge feature removed, making this skill always fire a fully charged version. ▼ MP cost increased to 50 MP.
| |
08/27/2015 | - |
▲ Nasod Scout, Oberon, Ophelia and Ferdinand will cast Mega Electron Ball together if they are fighting alongside. | |
04/07/2016 | - |
| |
04/21/2016 | 05/18/2016 |
▲ Charge feature added.
| |
06/30/2016 | 07/13/2016 |
| |
07/14/2016 | - |
| |
08/11/2016 | - |
| |
11/16/2016 | - |
| |
12/01/2016 | - |
| |
12/29/2016 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
06/15/2017 | 06/28/2017 |
| |
12/28/2017 | - |
| |
02/22/2018 | - |
▲ Shock damage increased. ▼ Explosion damage decreased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. | |
06/20/2019 | 07/17/2019 |
▲ Damage increased. ▲ Changed to be completely physical damage. ▼ Max hold duration added.
|
Alternative Names