Blood Mastery: Difference between revisions

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*The damage taken requirement is based on Elesis' own health loss, not damage of the attacks. This means that if Elesis is below 10% HP to begin with, she will not activate Blood Mastery, no matter how powerful the blow received was.
*The damage taken requirement is based on Elesis' own health loss, not damage of the attacks. This means that if Elesis is below 10% HP to begin with, she will not activate Blood Mastery, no matter how powerful the blow received was.
*The 5 skills needed to activate the resurrection do not have to hit or kill any target. Just their activation is enough.
*The 5 skills needed to activate the resurrection do not have to hit or kill any target. Just their activation is enough.
** There is also no restriction on each skill being different. You can use same skill multiple times, provided cooldowns and mana allow it.
*The invulnerability period is fixed at 10s, completing the skill cast requirement does not end it prematurely. Revive or death, it'll always be after full 10s.
**[[Force Skills]] will not count towards the requirement.
**[[Force Skills]] will not count towards the requirement.
*It is advised to equip a few skills with low MP Cost and cooldown, especially ones with Blood Hit effect (due to [[Berserk]]'s cooldown reduction effect) to maximize your revival chance in the short timeframe given. Some recommended skills include:
*It is advised to equip a few skills with low MP Cost and cooldown, especially ones with Blood Hit effect (due to [[Berserk]]'s cooldown reduction effect) to maximize your revival chance in the short timeframe given. Some recommended skills include:
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