Flexible Movement: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die. | *Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die. | ||
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]] | *Agility will not save you from [[Elements#Fire (Blaze)|Fire]], [[Elements#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death. | ||
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air. | *If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air. | ||
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health. | *Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health. |
Revision as of 09:37, 29 April 2013
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.