Deadly Raid: Difference between revisions

From Elwiki
m (Don't know why this had to be on a skill page instead of the actual Overheat section.)
(plz only act smart if u have never played the class.........)
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| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br> This skill have 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat.  
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br> This skill have 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat.  
|}
|}
<br>
<br>
== Requirements ==
== Requirements ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
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| align=center | 70 SP
| align=center | 70 SP
|}
|}
<br>
<br>
== Skill Information ==
== Skill Information ==
=Deadly Raid=
=Deadly Raid=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level'''
{{!}} rowspan=4 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=5 {{!}} '''Damage'''   
{{!}} colspan=5 {{!}} '''Damage'''   
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits'''  
{{!}} colspan=12 {{!}} '''Max hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat<br>Penalty'''  
{{!}} rowspan=3 colspan=3 {{!}} '''Overheat<br>Penalty'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown'''
{{!}} rowspan=4 {{!}} '''Cooldown'''
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Normal'''
{{!}} colspan=3 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Overheat +10%'''
{{!}} colspan=2 {{!}} '''Overheat +10%'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat'''
{{!}} colspan=9 {{!}} '''Overheat'''
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical'''
{{!}} '''Physical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Magical'''
{{!}} colspan=2 {{!}} '''Magical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical'''
{{!}} '''Physical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Magical'''
{{!}} '''Magical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1'''
{{!}} colspan=3 {{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2'''
{{!}} colspan=3 {{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3'''
{{!}} colspan=3 {{!}} '''x3'''
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch'''
{{!}} '''Punch'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Impact'''
{{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Explosion'''
{{!}} '''Explosion'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch'''
{{!}} '''Punch'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat<br>Impact'''
{{!}} '''Overheat<br>Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''E'''
{{!}} '''E'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} '''O'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x1'''
{{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x2'''
{{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x3'''
{{!}} '''x3'''
{{!}}-
{{!}}- align="center"  
{{!}} 1  
{{!}} align="left" {{!}} 1  
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 273%
{{!}} 273%
{{!}} align=center {{!}} 364%
{{!}} 364%
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 406%
{{!}} 406%
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 2
{{!}} align=center rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 4
{{!}} rowspan=6 {{!}} 4
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 5
{{!}} rowspan=6 {{!}} 5
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 2
{{!}} align=center rowspan=6 {{!}} 6
{{!}} rowspan=6 {{!}} 6
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 20%
{{!}} rowspan=6 {{!}} 20%
{{!}} align=center rowspan=6 {{!}} 40%
{{!}} rowspan=6 {{!}} 40%
{{!}} align=center rowspan=6 {{!}} 60%
{{!}} rowspan=6 {{!}} 60%
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}-
{{!}}- align="center"
{{!}} 2
{{!}} align="left" {{!}} 2
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 328%
{{!}} 328%
{{!}} align=center {{!}} 437%
{{!}} 437%
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 487%
{{!}} 487%
{{!}}-
{{!}}- align="center"
{{!}} 3  
{{!}} align="left" {{!}} 3  
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 382%  
{{!}} 382%  
{{!}} align=center {{!}} 510%
{{!}} 510%
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 568%
{{!}} 568%
{{!}}-
{{!}}- align="center"
{{!}} 4
{{!}} align="left" {{!}} 4
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 437%
{{!}} 437%
{{!}} align=center {{!}} 582%
{{!}} 582%
{{!}} align=center {{!}} %
{{!}} %
{{!}} align=center {{!}} 650%
{{!}} 650%
{{!}}-
{{!}}- align="center"
{{!}} 5 (M)
{{!}} align="left" {{!}} 5 (M)
{{!}} align=center {{!}} 62%  
{{!}} 62%  
{{!}} align=center {{!}} 519%
{{!}} 519%
{{!}} align=center {{!}} 692%
{{!}} 692%
{{!}} align=center {{!}} 62%  
{{!}} 62%
{{!}} align=center {{!}} 771%
{{!}} 771%
{{!}}-
{{!}}- align="center"
{{!}} 6
{{!}} align="left" {{!}} 6
{{!}} align=center {{!}} 66%
{{!}} 66%
{{!}} align=center {{!}} 601%
{{!}} 601%
{{!}} align=center {{!}} 801%
{{!}} 801%
{{!}} align=center {{!}} 66%
{{!}} 66%
{{!}} align=center {{!}} 893%
{{!}} 893%
{{!}}}
{{!}}}
=Legend=
=Legend=
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*Punch damage percentage is not shown in skill tool-tip.
*Punch damage percentage is not shown in skill tool-tip.
<headertabs/>
<headertabs/>
<br>
<br>
== Tips and Details ==
== Tips and Details ==
*If '''Deadly Raid''' or [[Ignition Crow]] is overheated, there will be a delay in which he will shake the flame off his arm, leaving him vulnerable to attacks from targets.
*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon]] or [[Ignition Crow]].
**Such as [[Revolver Cannon]] or [[Ignition Crow]].
**It is also possible to catch with Z when the opponent is pressed against wall.
**It is also possible to catch with Z when the opponent is pressed against wall.
<br>
<br>
== Trivia ==
*Everytime '''Deadly Raid''' is overheated, the amount of HP burned increases.
**Meaning for each stack activated, the % of HP burned will increase.


<br>
{{VCSkills}}
{{VCSkills}}


[[Category:Veteran Commander Skills]]
[[Category:Veteran Commander Skills]]

Revision as of 09:38, 1 May 2013

[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.
This skill have 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat.


Requirements

Class Master SP Requirement
Veteran Commander Lv.5 70 SP


Skill Information

Skill Level Overheat
stack
Damage Max hits Overheat
Penalty
MP
Usage
Cooldown
Normal Overheat +10% Normal Overheat
Physical Magical Physical Magical x1 x2 x3
Punch Impact Explosion Punch Overheat
Impact
P I E P I O P I O P I O x1 x2 x3
1 3 % 273% 364% % 406% 3 2 1 4 3 1 5 3 2 6 3 3 20% 40% 60% 100 MP 10 Seconds
2 % 328% 437% % 487%
3 % 382% 510% % 568%
4 % 437% 582% % 650%
5 (M) 62% 519% 692% 62% 771%
6 66% 601% 801% 66% 893%
P = Punch
I = Impact
E = Explosion
O = Overheat Impact
  • Punch damage percentage is not shown in skill tool-tip.


Tips and Details

  • If Deadly Raid or Ignition Crow is overheated, there will be a delay in which he will shake the flame off his arm, leaving him vulnerable to attacks from targets.
  • Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.


Trivia

  • Everytime Deadly Raid is overheated, the amount of HP burned increases.
    • Meaning for each stack activated, the % of HP burned will increase.


Template:VCSkills