Fatality: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
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*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | *Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | ||
*A successful Critical hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Successful Critical Hit Icon}}. | *A successful Critical hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Successful Critical Hit Icon}}. | ||
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== Old Version == | == Old Version == | ||
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0| | <div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|400}}</div> | ||
*In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage. | *In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage. | ||
<br> | <br> |
Revision as of 19:29, 26 September 2019
[Special Active: Strength] Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair) | |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 15 |
Skill Information
PvE
Level Required | Penetrating Slash (Physical) | Damage Odds (Estimated) | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Critical | Normal | Critical | |||
15 | 4121% | 6182% | 70% | 30% | 180 MP | 13 Seconds |
[Enhanced] | 50% | 50% |
PvP
Level Required | Penetrating Slash (Physical) | |
---|---|---|
Normal | Critical | |
15 | 1570% | 2355% |
[Enhanced] |
Skill Traits
Empowered Fatality | Critical Fatality | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
216 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Empowered | |||
Normal | Critical | Normal | Critical | |
PvE | 4,121% | 6,182% | 4,945.2% | 7,418.4% |
PvP | 1,570% | 2,355% | 1,884% | 2,826% |
Related Skills
Calculated Strike | Soul Memory |
Tips and Details
- Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
- A successful Critical hit is indicated by .
- If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
- This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.
- Fatality can hit close enemies behind Rena.
Trivia
- Fatality has the fastest activation speed of any other Strength skill with almost no delay.
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
- However, in the Japanese Version, there is voice dubbing.
- In the past, the skill's success rates were based on skill level.
- Counter-intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
Old Version
- In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/05/2012 | - |
▼ Damage decreased. | |
07/30/2012 | - |
▲ Damage increased. | |
07/03/2013 | 11/24/2013 |
▲ Failure Damage removed. ▼ Damage decreased. | |
05/29/2014 | 09/17/2014 |
▲ Basic damage is removed and will do either normal or fatal damage. ▲ Fatal damage is increased. | |
04/20/2015 | - |
▼ Unable to hit the enemies below the platform. | |
07/23/2015 | - |
▲ Can be activated in mid-air. ▲ Critical chance is increased by 10%. | |
07/30/2015 | - |
▲ Damage Largely Increased. | |
04/21/2016 | 05/18/2016 |
▲ MP Usage decreased. ▲ Range increased. ▲ Hitbox increased.
| |
06/30/2016 | 07/13/2016 |
▲ Last hit doesn't knock down and pushes targets away. | |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names