Protection: Difference between revisions
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Revision as of 19:42, 26 September 2019
- English
Requirements
Class | Level Required |
---|---|
Magician | 15 |
Skill Information
PvE
Level Required | Protection Duration (Removed when attacking) |
MP Usage | Cooldown |
---|---|---|---|
15 | 1.5 Seconds | 50 MP | 30 Seconds |
[Enhanced] | 40 MP |
PvP
Level Required | Cooldown |
---|---|
15 | 180 Seconds |
[Enhanced] |
- Cooldown is fixed and cannot be reduced.
Skill Traits
Light Protection | Regenerating (1) Protection | |||
---|---|---|---|---|
Level Required | Attribute Effect | MP Usage | Attribute Effect | |
20 | MP Usage decreased to 80% | 40 MP | 50% chance of regaining 100% of the MP Usage | |
[Enhanced] | 32 MP |
Tips and Details
- All skills or attacks aside from Meditation and Elemental, Shadow and Energetic Body will cancel the flame shield.
- The additional input for Fire Ring will also not cancel it, though the initial ring placement will.
- [Enhanced] Teleport's Super Armor makes you able to guarantee your escape no matter what after using this skill, even though it will remove the flame shield.
- The flames will knock enemies back if they come into contact with them for as long as they are around you, not just when the skill is initially used.
- If an enemy is in Super Armor when you activate the skill, they will not be knocked back, giving you ample time to prepare a counterattack, either by using a Super Armor attack of your own that lasts longer, or by cancelling their Super Armor with a Stun or similar disabling status effects, such as Air Stunner.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 프로텍션 | Protection |