Teleport: Difference between revisions
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Revision as of 19:47, 26 September 2019
[Active] Focus magical power in a certain direction to move instantly. When used continuously in PvP a cooldown penalty of 4 seconds will apply and on every additional use, MP consumption is increased by 50%. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Magician | 1 |
Skill Information
PvE
Level Required | MP Usage | Cooldown |
---|---|---|
1 | 15 MP | 0 Seconds |
[Enhanced] |
PvP
Level Required | Continuous Use | Cooldown | |
---|---|---|---|
MP Usage Increase | Used Within | ||
1 | 50% | 4 Seconds | 4 Seconds |
[Enhanced] |
Skill Traits
Light Teleport | Regenerating (1) Teleport | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Recovery |
MP Usage decreased to 50% | 7.5 MP | 5% chance of regaining 200% of the MP Usage | 30 MP |
Related Skills
Metamorphy
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Tips and Details
- Teleport can also be used in mid-air.
- Teleport is incredibly helpful in allowing you to move forward through maps quickly, as Aisha has no command movement options to help her out otherwise.
- You will always end up slightly above the ground after teleporting as the skill slightly lifts you on use. If there is a platform one level higher than your current position, you will be teleported on top of it.
- In PvP, the re-use penalty is applied on top of the skill's own cooldown. As such, you actually need to wait 8 seconds between uses, regardless of Teleport having its cooldown reset through some other methods.
- The re-use penalty will keep building up and add 50% of the MP usage on top of the previous use until you wait enough time between casts, which will reset it back to its base MP cost.
- The MP usage increase is limited to increasing up to 20 times. After that, the penalty will not further increase the skill's cost, making Teleport's maximum MP cost 165 MP.
- Any MP usage reduction effects, including this skill's own Light trait will cause the penalty to also be reduced the same amount, allowing Teleport to remain relatively cheap even if used excessively.
- The same also applies to the Regenerating (1) trait, which will refund double the spent amount including the penalty. Due to the extremely low activation chance however, this is in no way a viable way of gaining large amounts of MP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/12/2013 | - |
| |
11/06/2014 | - |
▼ Extra MP cost for teleporting within 2 seconds increased to 70%. | |
08/06/2015 | - |
▲ MP Usage decreased. ▲ Extra MP cost for teleporting within 2 seconds decreased to 25%. ▲ Gains Super armor when in [Enhanced]. | |
10/08/2015 | - |
|
▼ Cooldown increased. |
02/04/2016 | 03/16/2016 |
| |
|
▼ Cooldown increased. | ||
04/21/2016 | 05/18/2016 |
▼ Extra MP cost for teleporting increased. | |
|
▲ Cooldown decreased. | ||
11/03/2016 | - |
| |
05/18/2017 | - |
|
▼ Cooldown increased. ▼ Extra MP cost for teleporting increased. |
07/20/2017 | - |
| |
07/27/2017 | - |
|
▲ Cooldown decreased. |
06/14/2018 | 06/27/2018 |
▼ Invincibility frames when landing removed. |