Rolling Smash: Difference between revisions
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Revision as of 22:47, 16 May 2013
File:ElSkill3i.png |
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air. |
Requirements
Lord Knight |
Skill Information
Skill Level |
Damage(Physical) | Distance | MP Usage | Cooldown | |
Rolling Slash | Smash | ||||
1 | 94% | 156% | 4.7m | 50 MP | 12 Seconds |
2 | 104% | 174% | 5.4m | 11 Seconds | |
3 | 116% | 194% | 6.1m | 9 Seconds | |
4 | 130% | 216% | 6.8m | 8 Seconds | |
5 (M) | 144% | 240% | 7.5m | 7 Seconds | |
6 | 158% | 264% | 8.2m | 6 Seconds |
Tips and Details
- Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
- Rather slow start up where Elsword is vulnerable to attacks, so be careful.
- Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
- If you are pulled into a suction (such as from Wind Ward, Maelstrom Rage, etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
- It is recommended to start up at a distance, due to the ease of mana breaking the skill, lack of reduction against Special Actives, and the guarantee that actives like Explosion Trap will hit you.
- This skill can be countered.
- Since this move does not negate Status Effects, being squished, stunned, etc. will stop the active.